workadventure/front/src/Phaser/Game/GameManager.ts

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import {GameSceneInterface, GameScene} from "./GameScene";
import {ROOM} from "../../Enum/EnvironmentVariable"
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import {Connexion, ConnexionInterface, ListMessageUserPositionInterface} from "../../Connexion";
export enum StatusGameManagerEnum {
IN_PROGRESS = 1,
CURRENT_USER_CREATED = 2
}
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export let ConnexionInstance : ConnexionInterface;
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export interface GameManagerInterface {
GameScenes: Array<GameSceneInterface>;
status : number;
createCurrentPlayer() : void;
shareUserPosition(ListMessageUserPosition : ListMessageUserPositionInterface): void;
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}
export class GameManager implements GameManagerInterface {
GameScenes: Array<GameSceneInterface> = [];
status: number;
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constructor() {
this.status = StatusGameManagerEnum.IN_PROGRESS;
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ConnexionInstance = new Connexion("test@gmail.com", this);
}
createGame(){
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return ConnexionInstance.createConnexion().then(() => {
this.configureGame();
/** TODO add loader in the page **/
}).catch((err) => {
console.error(err);
throw err;
});
}
/**
* permit to config rooms
*/
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configureGame() {
ROOM.forEach((roomId) => {
let newGame = new GameScene(roomId, this);
this.GameScenes.push((newGame as GameSceneInterface));
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});
}
/**
* Permit to create player in started room
* @param RoomId
* @param UserId
*/
createCurrentPlayer(): void {
//Get started room send by the backend
let game: GameSceneInterface = this.GameScenes.find((Game: GameSceneInterface) => Game.RoomId === ConnexionInstance.startedRoom);
game.createCurrentPlayer(ConnexionInstance.userId);
this.status = StatusGameManagerEnum.CURRENT_USER_CREATED;
}
/**
* Share position in game
* @param ListMessageUserPosition
*/
shareUserPosition(ListMessageUserPosition: ListMessageUserPositionInterface): void {
if (this.status === StatusGameManagerEnum.IN_PROGRESS) {
return;
}
try {
let Game: GameSceneInterface = this.GameScenes.find((Game: GameSceneInterface) => Game.RoomId === ListMessageUserPosition.roomId);
if (!Game) {
return;
}
Game.shareUserPosition(ListMessageUserPosition.listUsersPosition)
} catch (e) {
console.error(e);
}
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}
}