import {GameSceneInterface, GameScene} from "./GameScene"; import {ROOM} from "../../Enum/EnvironmentVariable" import {Connexion, ConnexionInterface, ListMessageUserPositionInterface} from "../../Connexion"; export enum StatusGameManagerEnum { IN_PROGRESS = 1, CURRENT_USER_CREATED = 2 } export let ConnexionInstance : ConnexionInterface; export interface GameManagerInterface { GameScenes: Array; status : number; createCurrentPlayer() : void; shareUserPosition(ListMessageUserPosition : ListMessageUserPositionInterface): void; } export class GameManager implements GameManagerInterface { GameScenes: Array = []; status: number; constructor() { this.status = StatusGameManagerEnum.IN_PROGRESS; ConnexionInstance = new Connexion("test@gmail.com", this); } createGame(){ return ConnexionInstance.createConnexion().then(() => { this.configureGame(); /** TODO add loader in the page **/ }).catch((err) => { console.error(err); throw err; }); } /** * permit to config rooms */ configureGame() { ROOM.forEach((roomId) => { let newGame = new GameScene(roomId, this); this.GameScenes.push((newGame as GameSceneInterface)); }); } /** * Permit to create player in started room * @param RoomId * @param UserId */ createCurrentPlayer(): void { //Get started room send by the backend let game: GameSceneInterface = this.GameScenes.find((Game: GameSceneInterface) => Game.RoomId === ConnexionInstance.startedRoom); game.createCurrentPlayer(ConnexionInstance.userId); this.status = StatusGameManagerEnum.CURRENT_USER_CREATED; } /** * Share position in game * @param ListMessageUserPosition */ shareUserPosition(ListMessageUserPosition: ListMessageUserPositionInterface): void { if (this.status === StatusGameManagerEnum.IN_PROGRESS) { return; } try { let Game: GameSceneInterface = this.GameScenes.find((Game: GameSceneInterface) => Game.RoomId === ListMessageUserPosition.roomId); if (!Game) { return; } Game.shareUserPosition(ListMessageUserPosition.listUsersPosition) } catch (e) { console.error(e); } } }