workadventure/front/src/Stores/PlayersStore.ts
David Négrier 0e68490e75 Refactoring with a MapStore
A great deal of the complexity of the current code is that we must chain
2 reactive values (one in the map "GameScene.MapPlayersByKey" and one in
the snapshot store).

The new generic MapStore class can be used to listen to stores inside a map.
When the store inside the map, or the map itself is modified, the
resulting store is updated.
2021-12-14 14:47:25 +01:00

71 lines
2.4 KiB
TypeScript

import { writable } from "svelte/store";
import type { PlayerInterface } from "../Phaser/Game/PlayerInterface";
import type { RoomConnection } from "../Connexion/RoomConnection";
import { getRandomColor } from "../WebRtc/ColorGenerator";
import { localUserStore } from "../Connexion/LocalUserStore";
let idCount = 0;
/**
* A store that contains the list of players currently known.
*/
function createPlayersStore() {
let players = new Map<number, PlayerInterface>();
const { subscribe, set, update } = writable<Map<number, PlayerInterface>>(players);
return {
subscribe,
connectToRoomConnection: (roomConnection: RoomConnection) => {
players = new Map<number, PlayerInterface>();
set(players);
roomConnection.onUserJoins((message) => {
update((users) => {
users.set(message.userId, {
userId: message.userId,
name: message.name,
characterLayers: message.characterLayers,
visitCardUrl: message.visitCardUrl,
companion: message.companion,
userUuid: message.userUuid,
color: getRandomColor(),
});
return users;
});
});
roomConnection.onUserLeft((userId) => {
update((users) => {
users.delete(userId);
return users;
});
});
},
getPlayerById(userId: number): PlayerInterface | undefined {
return players.get(userId);
},
addFacticePlayer(name: string): number {
let userId: number | null = null;
players.forEach((p) => {
if (p.name === name) userId = p.userId;
});
if (userId) return userId;
const newUserId = idCount--;
update((users) => {
users.set(newUserId, {
userId: newUserId,
name,
characterLayers: [],
visitCardUrl: null,
companion: null,
userUuid: "dummy",
color: getRandomColor(),
});
return users;
});
return newUserId;
},
};
}
export const playersStore = createPlayersStore();