workadventure/front/src/Phaser/Game
David Négrier 98628957a4 Refactoring "exit" to allow multiple maps
Adding several layers named "exit" causes issues with Phaser 3.
This PR makes any possible layer being an exit layer (it only depends on the exitUrl property)

Also, fixing start position (it takes into account the layer width now)
2020-05-11 18:49:20 +02:00
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GameManager.ts Fix feedback @moufmouf strategy of maps managing by back. 2020-05-10 18:34:55 +02:00
GameScene.ts Refactoring "exit" to allow multiple maps 2020-05-11 18:49:20 +02:00