workadventure/front/src/Phaser
David Négrier 98628957a4 Refactoring "exit" to allow multiple maps
Adding several layers named "exit" causes issues with Phaser 3.
This PR makes any possible layer being an exit layer (it only depends on the exitUrl property)

Also, fixing start position (it takes into account the layer width now)
2020-05-11 18:49:20 +02:00
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Components Changed font from text 2020-05-01 23:19:51 +02:00
Entity Fix User depth 2020-05-08 17:35:40 +02:00
Game Refactoring "exit" to allow multiple maps 2020-05-11 18:49:20 +02:00
Login Fix error mapping refresh in back & the end of this feature development 2020-05-10 23:49:08 +02:00
Map Autoload tiles 2020-04-15 19:23:06 +02:00
Player Fix User depth 2020-05-08 17:35:40 +02:00
UserInput Merge branch 'interaction' into kharhamel-interaction 2020-04-13 13:42:21 +02:00