workadventure/front/src/Stores/FollowStore.ts
David Négrier d37165219c Migrating followStates and followRoles from a const object to a type restricted to only the string values allowed.
This allows for more secure code (compilation checks) and simpler code too (we can pass strings instead of const values)
2021-12-24 15:49:25 +01:00

91 lines
3 KiB
TypeScript

import { derived, writable } from "svelte/store";
import { getColorRgbFromHue } from "../WebRtc/ColorGenerator";
import { gameManager } from "../Phaser/Game/GameManager";
type FollowState = "off" | "requesting" | "active" | "ending";
type FollowRole = "leader" | "follower";
export const followStateStore = writable<FollowState>("off");
export const followRoleStore = writable<FollowRole>("leader");
function createFollowUsersStore() {
const { subscribe, update, set } = writable<number[]>([]);
return {
subscribe,
addFollowRequest(leader: number): void {
followStateStore.set("requesting");
followRoleStore.set("follower");
set([leader]);
},
addFollower(user: number): void {
update((followers) => {
followers.push(user);
return followers;
});
},
/**
* Removes the follower from the store.
* Will update followStateStore and followRoleStore if nobody is following anymore.
* @param user
*/
removeFollower(user: number): void {
update((followers) => {
const oldFollowerCount = followers.length;
followers = followers.filter((id) => id !== user);
if (followers.length === 0 && oldFollowerCount > 0) {
followStateStore.set("off");
followRoleStore.set("leader");
}
return followers;
});
},
stopFollowing(): void {
set([]);
followStateStore.set("off");
followRoleStore.set("leader");
},
};
}
export const followUsersStore = createFollowUsersStore();
/**
* This store contains the color of the follow group. It is derived from the ID of the leader.
*/
export const followUsersColorStore = derived(
[followStateStore, followRoleStore, followUsersStore],
([$followStateStore, $followRoleStore, $followUsersStore]) => {
console.log($followStateStore);
if ($followStateStore !== "active") {
return undefined;
}
if ($followUsersStore.length === 0) {
return undefined;
}
let leaderId: number;
if ($followRoleStore === "leader") {
// Let's get my ID by a quite complicated way....
leaderId = gameManager.getCurrentGameScene().connection?.getUserId() ?? 0;
} else {
leaderId = $followUsersStore[0];
}
// Let's compute a random hue between 0 and 1 that varies enough to be interesting
const hue = ((leaderId * 197) % 255) / 255;
let { r, g, b } = getColorRgbFromHue(hue);
if ($followRoleStore === "follower") {
// Let's make the followers very slightly darker
r *= 0.9;
g *= 0.9;
b *= 0.9;
}
return (Math.round(r * 255) << 16) | (Math.round(g * 255) << 8) | Math.round(b * 255);
}
);