workadventure/front/src
David Négrier 86abdfe30b Only sending move events if the player actually moved
If the player did not move a pixel (and if it did not change direction), then do not send an event to save bandwidth and processing.
2020-05-04 23:11:59 +02:00
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Cypress implemented basic e2e testing 2020-04-14 20:04:55 +02:00
Enum Add select player in login page 2020-05-04 01:48:14 +02:00
Phaser Only sending move events if the player actually moved 2020-05-04 23:11:59 +02:00
WebRtc Add feature to mute or switch off cam 2020-05-03 17:19:42 +02:00
Connexion.ts Name of map users 2020-05-03 22:24:14 +02:00
index.ts Fix integration login scene in game manager 2020-04-29 00:01:37 +02:00