workadventure/front/src/Phaser/Game
MisterErwin aff4c8d145
Do not change rooms if scene failed to load
Sometimes a following room fails to load (e.g., #582) and instead of fading to black (as no scene is active) when trying to enter that next room, the player will stay in the old room and an error is logged (as throwing one crashes the game).
2021-02-13 14:15:09 +01:00
..
AddPlayerInterface.ts All player textures are now lazy-loaded 2021-01-08 11:44:41 +01:00
GameManager.ts All player textures are now lazy-loaded 2021-01-08 11:44:41 +01:00
GameMap.ts Moving property reading inside startJitsi (startJitsi is called at 2 different places) 2021-02-10 11:08:57 +01:00
GameScene.ts Do not change rooms if scene failed to load 2021-02-13 14:15:09 +01:00
PlayerMovement.ts rewrote the login workflow 2020-09-25 19:23:33 +02:00
PlayersPositionInterpolator.ts Migrating userId to "int32" to save some space and adding userMoves message in protobuf 2020-09-18 13:57:38 +02:00