0e68490e75
A great deal of the complexity of the current code is that we must chain 2 reactive values (one in the map "GameScene.MapPlayersByKey" and one in the snapshot store). The new generic MapStore class can be used to listen to stores inside a map. When the store inside the map, or the map itself is modified, the resulting store is updated. |
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Character.ts | ||
CustomizedCharacter.ts | ||
PlayerTextures.ts | ||
PlayerTexturesLoadingManager.ts | ||
RemotePlayer.ts | ||
SpeechBubble.ts | ||
Sprite.ts |