817b25b0be
In the case the reconnect event was triggered on "wake-up", the disconnect event was not sent. But because of a bug in the way we handle the setTimeout, the reconnection to the GameScene never happened after we forced the disconnect scene. This fixes the issue. |
||
---|---|---|
.. | ||
Components | ||
Entity | ||
Game | ||
Login | ||
Map | ||
Player | ||
Reconnecting | ||
UserInput |