workadventure/front/src/Phaser
David Négrier 6128f1e431 Making sure Physics is not enabled several times
As part of an energy saving measure, we started disabling physics when the character is not moving and enabling physics again only when the character moves.
However, we enabled Physics on each frame the characeter was moving.
As a result, the Physics system would run several times, slowly slowing the computer down.

This fixes this issue by adding a flag to only enable Physics once.
2021-05-18 09:42:01 +02:00
..
Companion Setting "importsNotUsedAsValues": "error" 2021-05-12 09:13:25 +02:00
Components Setting "importsNotUsedAsValues": "error" 2021-05-12 09:13:25 +02:00
Entity Setting "importsNotUsedAsValues": "error" 2021-05-12 09:13:25 +02:00
Game Making sure Physics is not enabled several times 2021-05-18 09:42:01 +02:00
Items Setting "importsNotUsedAsValues": "error" 2021-05-12 09:13:25 +02:00
Login Setting "importsNotUsedAsValues": "error" 2021-05-12 09:13:25 +02:00
Map Setting "importsNotUsedAsValues": "error" 2021-05-12 09:13:25 +02:00
Menu Fixing "camera popup" always display on resize 2021-05-10 19:05:01 +02:00
Player Setting "importsNotUsedAsValues": "error" 2021-05-12 09:13:25 +02:00
Reconnecting Add error message (#970) 2021-04-29 23:47:30 +02:00
Services FEATURE: we now allow a global zoom level of 1.5 2021-05-17 16:11:38 +02:00
Shaders Bump Phaser version 2021-04-21 10:35:38 +02:00
UserInput FEATURE: added the env variable DISABLE_DIRTY_CHECKS 2021-05-17 14:47:34 +02:00