workadventure/back
David Négrier 2ae19b9f30 Fixing build
2020-08-20 22:34:50 +02:00
..
src Fixing build 2020-08-20 22:34:50 +02:00
tests Turning let into const where applicable 2020-06-09 15:54:54 +02:00
.dockerignore Fixing Dockerfiles 2020-04-11 15:11:22 +02:00
.eslintrc.json Enabling stricter lint: forbidding usage of any 2020-06-09 15:51:14 +02:00
.gitignore Add io socket message to share user position. 2020-04-04 12:42:02 +02:00
Dockerfile Triggerring CI rerun 2020-04-12 15:50:14 +02:00
jasmine.json added jasmine in the back 2020-04-06 15:48:19 +02:00
LICENSE.txt Changing license to AGPL + Commons Clause 2020-06-09 10:17:21 +02:00
package.json Removing all "any" from back. 2020-06-09 23:07:19 +02:00
position-test.js BIG WIP of refactoring my work in TS 2020-04-07 10:08:04 +02:00
README.md Fix typo 2020-04-04 23:29:36 +02:00
server.ts Create backend 2020-04-04 04:08:12 +02:00
tsconfig.json Refactoring World and Group to use Map and Set instead of arrays 2020-06-29 22:10:23 +02:00
yarn.lock Removing all "any" from back. 2020-06-09 23:07:19 +02:00

Back Features

Login

To start your game, you must authenticate on the server back. When you are authenticated, the back server return token and room starting.

POST => /login 
Params : 
    email: email of user.

Join a room

When a user is connected, the user can join a room. So you must send emit join-room with information user:

Socket.io => 'join-room'

    userId: user id of gamer
    roomId: room id when user enter in game
    position: {
        x: position x on map
        y: position y on map
    }

All data users are stocked on socket client.

Send position user

When user move on the map, you can share new position on back with event user-position. The information sent:

Socket.io => 'user-position'

    userId: user id of gamer
    roomId: room id when user enter in game
    position: {
        x: position x on map
        y: position y on map
    }

All data users are updated on socket client.

Receive positions of all users

The application sends position of all users in each room in every few 10 milliseconds. The data will pushed on event user-position:

Socket.io => 'user-position'

    [
        {
            userId: user id of gamer
            roomId: room id when user enter in game
            position: {
                x: position x on map
                y: position y on map
            }
        },
        ...
    ]

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