workadventure/CHANGELOG.md
2021-05-31 17:03:29 +02:00

1.7 KiB

Version 1.3.9 - in dev

BREAKING CHANGES

  • Scripting API:
    • Changed function names: restorePlayerControl => restorePlayerControls, disablePlayerControl => disablePlayerControls. Please keep in mind that the scripting API is still experimental. Some breaking changes can occur in it until we mark it as stable.

Updates

  • Added the emote feature to WorkAdventure. (@Kharhamel, @Tabascoeye)

    • The emote menu can be opened by clicking on your character.
    • Clicking on one of its element will close the menu and play an emote above your character.
    • This emote can be seen by other players.
  • Player names were improved. (@Kharhamel)

    • We now create a GameObject.Text instead of GameObject.BitmapText
    • now use the 'Press Start 2P' font family and added an outline
    • As a result, we can now allow non-standard letters like french accents or chinese characters!
  • Mobile support has been improved

    • WorkAdventure automatically sets the zoom level based on the viewport size to ensure a sensible size of the map is visible, whatever the viewport used
    • Mouse wheel support to zoom in / out
    • Pinch support on mobile to zoom in / out
    • Improved virtual joystick size (adapts to the zoom level)
  • Redesigned intermediate scenes

    • Redesigned Select Companion scene
    • Redesigned Enter Your Name scene
      • Added a new DISPLAY_TERMS_OF_USE environment variable to trigger the display of terms of use
  • New scripting API features:

    • Use WA.loadSound(): Sound to load / play / stop a sound

Bug Fixes

  • Pinch gesture does no longer move the character

Version 1.3.0

New Features

  • Maps can now contain "group" layers (layers that contain other layers) - #899 #779 (@Lurkars @moufmouf)

Updates

Bug Fixes