workadventure/front/src/Phaser
David Négrier 125a4d11af Refactored and optimized messages
Now, when a user moves, only his/her position is sent back to the other users. The position of all users is not sent each time.

The messages sent to the browser are now:

- the list of all users as a return to the join_room event (you can send responses to events in socket.io)
- a "join_room" event sent when a new user joins the room
- a "user_moved" event when a user moved
- a "user_left" event when a user left the room

The GameScene tracks all these events and reacts accordingly.

Also, I made a number of refactoring in the classes and removed the GameSceneInterface that was useless (it was implemented by the LogincScene for no reason at all)
2020-05-19 19:11:12 +02:00
..
Components Changed font from text 2020-05-01 23:19:51 +02:00
Entity Catching errors in socket callbacks 2020-05-12 11:49:55 +02:00
Game Refactored and optimized messages 2020-05-19 19:11:12 +02:00
Login Refactored and optimized messages 2020-05-19 19:11:12 +02:00
Map Autoload tiles 2020-04-15 19:23:06 +02:00
Player Refactored and optimized messages 2020-05-19 19:11:12 +02:00
UserInput Refactored and optimized messages 2020-05-19 19:11:12 +02:00