workadventure/back/src/Model
David Négrier 125a4d11af Refactored and optimized messages
Now, when a user moves, only his/her position is sent back to the other users. The position of all users is not sent each time.

The messages sent to the browser are now:

- the list of all users as a return to the join_room event (you can send responses to events in socket.io)
- a "join_room" event sent when a new user joins the room
- a "user_moved" event when a user moved
- a "user_left" event when a user left the room

The GameScene tracks all these events and reacts accordingly.

Also, I made a number of refactoring in the classes and removed the GameSceneInterface that was useless (it was implemented by the LogincScene for no reason at all)
2020-05-19 19:11:12 +02:00
..
Websocket Refactored and optimized messages 2020-05-19 19:11:12 +02:00
Distance.ts blocked on some logic...WIP commit 2020-04-08 20:40:44 +02:00
Group.ts Merge 2020-05-03 17:47:54 +02:00
PositionInterface.ts Switching connection to a barycenter approach 2020-04-29 22:41:48 +02:00
UserInterface.ts unit test on connect is working, lets start the worst .... 2020-04-09 23:26:19 +02:00
World.ts Refactored and optimized messages 2020-05-19 19:11:12 +02:00