Hanusiak Piotr
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99ffb7b450
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merged develop
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2021-12-15 15:23:21 +01:00 |
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Valdo Romao
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dd79f7d0f4
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Added the user-room token created from admin when we access a room
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2021-12-01 15:50:14 +00:00 |
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Benedicte Quimbert
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bf69b55e99
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Creates player state and uses it to get and set values from local storage
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2021-11-25 10:55:54 +01:00 |
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David Négrier
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62a4814961
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Migrating WA.player.getCurrentUser and WA.room.getCurrentRoom to direct property access and WA.room.getMap
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2021-07-05 11:53:33 +02:00 |
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jonny
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7f61e9addd
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Merge remote-tracking branch 'remotes/upstream/develop' into tiles-start-positions
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2021-06-25 18:14:40 +02:00 |
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GRL
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b4fa38bf8c
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Merge remote-tracking branch 'origin/metadataScriptingApi' into metadataScriptingApi
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2021-05-25 17:21:12 +02:00 |
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GRL
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a5cb93541a
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correction from code review
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2021-05-25 17:21:02 +02:00 |
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GRL78
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7c44d747de
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Apply suggestions from code review
Co-authored-by: David Négrier <d.negrier@thecodingmachine.com>
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2021-05-25 11:02:25 +02:00 |
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GRL
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aa78bf44ef
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implementation of DataLayerEvent
update GetGameState to add nickname to the returned data
update GameMap to separate phaserLayer and mapLayer
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2021-05-18 15:41:16 +02:00 |
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GRL
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3edfd5b285
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GameState is now save in cache
HasPlayerMoved is send when the player is actually moving on the map every 200ms.
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2021-05-18 11:33:16 +02:00 |
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