GRL
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3edfd5b285
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GameState is now save in cache
HasPlayerMoved is send when the player is actually moving on the map every 200ms.
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2021-05-18 11:33:16 +02:00 |
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jonny
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cd77af318d
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added more properties
# Conflicts:
# front/src/Phaser/Game/GameScene.ts
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2021-05-01 19:45:23 +02:00 |
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jonny
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3836d5037c
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game state can be read out by the client APIs
# Conflicts:
# front/src/Api/IframeListener.ts
# front/src/Phaser/Game/GameScene.ts
# front/src/iframe_api.ts
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2021-04-21 15:56:52 +02:00 |
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