Commit graph

577 commits

Author SHA1 Message Date
David Négrier 5a56604038 Adding documentation page regarding editing your own map
This commit adds a new documentation page to the website explaining how to create your own map.
2020-07-05 19:08:37 +02:00
David Négrier 67e07c04f8 Fixing loading of tilesets with margin or padding 2020-07-05 17:10:08 +02:00
David Négrier 2b5d3e0017 Sending the source map out of the main JS file to reduce size 2020-07-02 10:38:36 +02:00
David Négrier 2eaba04f35
Merge pull request #212 from thecodingmachine/mitigateworlderror
Adding finally clause to make sure Prometheus indicators are ok
2020-06-29 23:05:39 +02:00
David Négrier 82c57810a2 Removing host label from Prometheus because it is redundant 2020-06-29 23:01:52 +02:00
David Négrier 6412c56fcd Adding finally clause to make sure Prometheus indicators are ok 2020-06-29 22:56:41 +02:00
David Négrier d4c9a26955
Merge pull request #211 from thecodingmachine/mitigateworlderror
Refactoring World and Group to use Set instead of arrays
2020-06-29 22:49:55 +02:00
David Négrier 31846d1640 Using a Set for groups 2020-06-29 22:21:11 +02:00
David Négrier 4fee1ac206 Refactoring World and Group to use Map and Set instead of arrays 2020-06-29 22:10:23 +02:00
David Négrier 9cfa7eb236
Merge pull request #209 from thecodingmachine/mitigateworlderror
Mitigating problem when there is a synchronization issue between World and sockets list
2020-06-29 19:25:16 +02:00
David Négrier 981fa84aa7 Mitigating problem when there is a synchronization issue between World and sockets list. 2020-06-29 19:16:15 +02:00
David Négrier 9bdcc9da98 Deleting world when empty. 2020-06-29 19:14:54 +02:00
David Négrier d9e6b501b1
Merge pull request #206 from thecodingmachine/develop
Prod => EnableCameraScene
2020-06-25 13:32:14 +02:00
David Négrier d0c00aa061
Merge pull request #204 from thecodingmachine/cameraselect
Adding a scene to configure the webcam
2020-06-25 12:14:58 +02:00
David Négrier 56302dafd6 Adding version number to Deeployer 2020-06-25 12:07:43 +02:00
David Négrier 63e2e176d3 Fixing tests 2020-06-25 11:56:11 +02:00
David Négrier bfec2317c9 Fixing default value 2020-06-25 11:39:38 +02:00
David Négrier bb6b07536e Fixing Jasmine tests 2020-06-25 11:39:18 +02:00
David Négrier 1978c1a324 Lint 2020-06-25 11:35:20 +02:00
David Négrier 5f5cec93ea Audio device => exact mode 2020-06-25 11:26:55 +02:00
David Négrier e3e7b92c6a Fixing errors when arrows touched and no cam 2020-06-25 10:43:42 +02:00
David Négrier c322de4412 Moving to async/await 2020-06-25 10:43:27 +02:00
David Négrier 7e2bf38562 Fixing hot reloading 2020-06-25 10:43:10 +02:00
David Négrier 8db615551a Fixing device switching in Firefox 2020-06-25 10:33:26 +02:00
David Négrier d18abaf067 Enabling optional https in development 2020-06-25 10:32:47 +02:00
David Négrier 371b4f0063 Fixing Firefox compatibility by remove references to InputDeviceInfo 2020-06-25 09:28:00 +02:00
David Négrier 9962ca2d48
Merge pull request #183 from thecodingmachine/landing-nip
Adding storytelling block to landing page
2020-06-24 18:31:52 +02:00
David Négrier a52b1f612b Reorganizing on x axis too. 2020-06-24 18:09:59 +02:00
Hugo Averty 7067312659 Merging develop and landing-nip 2020-06-24 18:07:58 +02:00
David Négrier b3c18702bb Adding borders, centering camera, fixing small bug on resize when no camera is enabled 2020-06-24 17:49:38 +02:00
David Négrier 253108eba0 - Making the EnableCameraScene responsive
- Enabling click on arrows
2020-06-24 17:29:23 +02:00
Hugo Averty afb0aee89e Title color 2020-06-24 15:55:47 +02:00
Hugo Averty 938dfb12cd Adding gif and modifying text 2020-06-24 15:42:55 +02:00
Hugo Averty 99a8b42924 Adding gif and modifying text 2020-06-24 15:42:44 +02:00
David Négrier 3de37bafed Adding a scene to configure the webcam 2020-06-24 15:35:07 +02:00
David Négrier 617ff45bfa
Merge pull request #203 from thecodingmachine/fixmulitplelisteners
Fixing memory leak with listeners
2020-06-23 15:08:18 +02:00
David Négrier d78006e106 Fixing memory leak with listeners
The listeners from MediaManager and SimplePeer were never removed, leading to a huge amount of listeners all over the applications when switching regularly of scene.
2020-06-23 15:02:35 +02:00
David Négrier 6e46f37146
Merge pull request #201 from thecodingmachine/develop
Putting refactoring of connection in production
2020-06-23 11:52:37 +02:00
David Négrier 12ce0e16ed
Merge pull request #200 from thecodingmachine/mediamanagererror
Improving error handling in MediaManager
2020-06-23 11:46:11 +02:00
David Négrier 74af7d52c3 Improving error handling in MediaManager 2020-06-22 22:55:28 +02:00
David Négrier 52df539314
Merge pull request #199 from thecodingmachine/connectioninscene
Code cleanup and removing exception in favor of console error
2020-06-22 18:46:44 +02:00
David Négrier a5514ce78a Code cleanup and removing exception in favor of console error 2020-06-22 18:42:54 +02:00
David Négrier aa2daac63e
Merge pull request #198 from thecodingmachine/connectioninscene
Refactoring connection to be part of a GameScene
2020-06-22 17:31:12 +02:00
David Négrier 407c6db070 Fixing difference between MapKey and scene key (prevented proper caching of resources) 2020-06-22 17:18:24 +02:00
David Négrier 3f927280a6 Lint 2020-06-22 16:11:48 +02:00
David Négrier 9b174836cd Making sure connection is established again EVEN if the tab is not displayed 2020-06-22 16:11:02 +02:00
David Négrier 1e4ffa20ab Cleaning GameManager 2020-06-22 16:10:34 +02:00
David Négrier 403ea223a8 Reconnecting also on socket error 2020-06-22 16:10:18 +02:00
David Négrier f88f28db3f Refactoring reconnection: putting it into the GameScene directly. 2020-06-22 15:00:23 +02:00
David Négrier d785a8a1bf Refactoring connection to be part of a GameScene
Most of the refactoring issues we are seeing are probably due to the fact that we are trying to manipulate a ScenePlugin out of a Scene (the GameManager is not a Scene and holds a reference to a ScenePlugin coming from a Scene that might get invalidated by Phaser 3).
Furthermore, if we want in the future to be able to scale, scenes could be hosted on different servers. Therefore, it makes no sense to have one connexion for the whole application.
Instead, we should have one connexion for each scene.
2020-06-22 11:58:07 +02:00