Merge pull request #355 from thecodingmachine/user-limit-grp

Create and send close message
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grégoire parant 2020-10-22 01:47:53 +02:00 committed by GitHub
commit f002170ed5
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15 changed files with 284 additions and 70 deletions

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@ -162,11 +162,13 @@ export class IoSocketController {
let memberTags: string[] = [];
let memberTextures: CharacterTexture[] = [];
const room = await socketManager.getOrCreateRoom(roomId);
if (room.isFull()) {
res.writeStatus("503").end('Too many users');
return;
}
//TODO http return status
/*if (room.isFull) {
throw new Error('Room is full');
}*/
try {
const userData = await adminApi.fetchMemberDataByUuid(userUuid);
//console.log('USERDATA', userData)
@ -234,30 +236,46 @@ export class IoSocketController {
},
/* Handlers */
open: (ws) => {
// Let's join the room
const client = this.initClient(ws); //todo: into the upgrade instead?
socketManager.handleJoinRoom(client);
resetPing(client);
(async () => {
// Let's join the room
const client = this.initClient(ws); //todo: into the upgrade instead?
//get data information and shwo messages
adminApi.fetchMemberDataByUuid(client.userUuid).then((res: FetchMemberDataByUuidResponse) => {
if (!res.messages) {
return;
const room = socketManager.getRoomById(client.roomId);
if (room && room.isFull) {
socketManager.emitCloseMessage(client, 302);
}else {
socketManager.handleJoinRoom(client);
resetPing(client);
}
res.messages.forEach((c: unknown) => {
const messageToSend = c as { type: string, message: string };
socketManager.emitSendUserMessage({
userUuid: client.userUuid,
type: messageToSend.type,
message: messageToSend.message
})
});
}).catch((err) => {
console.error('fetchMemberDataByUuid => err', err);
});
//get data information and shwo messages
try {
const res: FetchMemberDataByUuidResponse = await adminApi.fetchMemberDataByUuid(client.userUuid);
if (!res.messages) {
return;
}
res.messages.forEach((c: unknown) => {
const messageToSend = c as { type: string, message: string };
socketManager.emitSendUserMessage({
userUuid: client.userUuid,
type: messageToSend.type,
message: messageToSend.message
})
});
} catch (err) {
console.error('fetchMemberDataByUuid => err', err);
}
})();
},
message: (ws, arrayBuffer, isBinary): void => {
const client = ws as ExSocketInterface;
const room = socketManager.getRoomById(client.roomId);
if (room && room.isFull) {
return;
}
const message = ClientToServerMessage.deserializeBinary(new Uint8Array(arrayBuffer));
if (message.hasViewportmessage()) {
@ -281,7 +299,6 @@ export class IoSocketController {
} else if (message.hasQueryjitsijwtmessage()){
socketManager.handleQueryJitsiJwtMessage(client, message.getQueryjitsijwtmessage() as QueryJitsiJwtMessage);
}
/* Ok is false if backpressure was built up, wait for drain */
//let ok = ws.send(message, isBinary);
},

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@ -85,7 +85,7 @@ export class MapController extends BaseController{
res.writeStatus('404').end('No room found');
return;
}
res.writeStatus("200").end(world.isFull() ? '1':'0');
res.writeStatus("200").end(world.isFull ? '1':'0');
});
}
}

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@ -10,7 +10,7 @@ import {ViewportInterface} from "_Model/Websocket/ViewportMessage";
import {Movable} from "_Model/Movable";
import {extractDataFromPrivateRoomId, extractRoomSlugPublicRoomId, isRoomAnonymous} from "./RoomIdentifier";
import {arrayIntersect} from "../Services/ArrayHelper";
import {MAX_USERS_PER_ROOM} from "_Enum/EnvironmentVariable";
import {MAX_USERS_PER_ROOM} from "../Enum/EnvironmentVariable";
export type ConnectCallback = (user: User, group: Group) => void;
export type DisconnectCallback = (user: User, group: Group) => void;
@ -180,7 +180,7 @@ export class GameRoom {
}
}
isFull() : boolean {
get isFull() : boolean {
return this.getUsers().size > MAX_USERS_PER_ROOM;
}

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@ -117,4 +117,8 @@ export class Group implements Movable {
this.leave(user);
}
}
get getSize(){
return this.users.size;
}
}

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@ -24,7 +24,8 @@ import {
QueryJitsiJwtMessage,
SendJitsiJwtMessage,
CharacterLayerMessage,
SendUserMessage
SendUserMessage,
CloseMessage
} from "../Messages/generated/messages_pb";
import {PointInterface} from "../Model/Websocket/PointInterface";
import {User} from "../Model/User";
@ -130,6 +131,7 @@ export class SocketManager {
userJoinedMessage.setPosition(ProtobufUtils.toPositionMessage(player.position));
roomJoinedMessage.addUser(userJoinedMessage);
roomJoinedMessage.setTagList(client.tags);
} else if (thing instanceof Group) {
const groupUpdateMessage = new GroupUpdateMessage();
groupUpdateMessage.setGroupid(thing.getId());
@ -406,6 +408,10 @@ export class SocketManager {
return Promise.resolve(world)
}
getRoomById(roomId: string) {
return this.Worlds.get(roomId);
}
private joinRoom(client : ExSocketInterface, position: PointInterface): GameRoom {
const roomId = client.roomId;
@ -493,6 +499,7 @@ export class SocketManager {
const groupUpdateMessage = new GroupUpdateMessage();
groupUpdateMessage.setGroupid(group.getId());
groupUpdateMessage.setPosition(pointMessage);
groupUpdateMessage.setGroupsize(group.getSize);
const subMessage = new SubMessage();
subMessage.setGroupupdatemessage(groupUpdateMessage);
@ -692,6 +699,19 @@ export class SocketManager {
return socket;
}
public emitCloseMessage(socket: ExSocketInterface, status: number): ExSocketInterface {
const closeMessage = new CloseMessage();
closeMessage.setStatus(status);
const serverToClientMessage = new ServerToClientMessage();
serverToClientMessage.setClosemessage(closeMessage);
if (!socket.disconnecting) {
socket.send(serverToClientMessage.serializeBinary().buffer, true);
}
return socket;
}
/**
* Merges the characterLayers received from the front (as an array of string) with the custom textures from the back.
*/

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@ -81,10 +81,12 @@ class ConnectionManager {
await Axios.get(`${API_URL}/verify`, {params: {token}});
}
private async anonymousLogin(): Promise<void> {
public async anonymousLogin(isBenchmark: boolean = false): Promise<void> {
const data = await Axios.post(`${API_URL}/anonymLogin`).then(res => res.data);
this.localUser = new LocalUser(data.userUuid, data.authToken, []);
localUserStore.saveUser(this.localUser);
if (!isBenchmark) { // In benchmark, we don't have a local storage.
localUserStore.saveUser(this.localUser);
}
}
public initBenchmark(): void {
@ -95,8 +97,7 @@ class ConnectionManager {
return new Promise<RoomConnection>((resolve, reject) => {
const connection = new RoomConnection(this.localUser.jwtToken, roomId, name, characterLayers, position, viewport);
connection.onConnectError((error: object) => {
console.log(error);
if (false) { //todo: how to check error type?
if (error) { //todo: how to check error type?
reject(connexionErrorTypes.tooManyUsers);
} else {
reject(connexionErrorTypes.serverError);

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@ -30,6 +30,8 @@ export enum EventMessage{
TELEPORT = "teleport",
USER_MESSAGE = "user-message",
START_JITSI_ROOM = "start-jitsi-room",
CLOSE_MESSAGE = "close-message",
}
export interface PointInterface {
@ -73,7 +75,8 @@ export interface PositionInterface {
export interface GroupCreatedUpdatedMessageInterface {
position: PositionInterface,
groupId: number
groupId: number,
groupSize: number
}
export interface WebRtcStartMessageInterface {

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@ -26,7 +26,8 @@ import {
QueryJitsiJwtMessage,
SendJitsiJwtMessage,
CharacterLayerMessage,
SendUserMessage
SendUserMessage,
CloseMessage
} from "../Messages/generated/messages_pb"
import {UserSimplePeerInterface} from "../WebRtc/SimplePeer";
@ -157,10 +158,11 @@ export class RoomConnection implements RoomConnection {
this.dispatch(EventMessage.START_JITSI_ROOM, message.getSendjitsijwtmessage());
} else if (message.hasSendusermessage()) {
this.dispatch(EventMessage.USER_MESSAGE, message.getSendusermessage());
} else if (message.hasClosemessage()) {
this.dispatch(EventMessage.CLOSE_MESSAGE, message.getClosemessage());
} else {
throw new Error('Unknown message received');
}
}
}
@ -335,7 +337,8 @@ export class RoomConnection implements RoomConnection {
return {
groupId: message.getGroupid(),
position: position.toObject()
position: position.toObject(),
groupSize: message.getGroupsize()
}
}
@ -540,6 +543,12 @@ export class RoomConnection implements RoomConnection {
});
}
public onCloseMessage(callback: (status: number) => void): void {
return this.onMessage(EventMessage.CLOSE_MESSAGE, (message: CloseMessage) => {
callback(message.getStatus());
});
}
public hasTag(tag: string): boolean {
return this.tags.includes(tag);
}

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@ -1,5 +1,5 @@
const DEBUG_MODE: boolean = process.env.DEBUG_MODE == "true";
const API_URL = (typeof(window) !== 'undefined' ? window.location.protocol : 'http:') + '//' + (process.env.API_URL || "api.workadventure.localhost");
const API_URL = (process.env.API_PROTOCOL || (typeof(window) !== 'undefined' ? window.location.protocol : 'http:')) + '//' + (process.env.API_URL || "api.workadventure.localhost");
const TURN_SERVER: string = process.env.TURN_SERVER || "turn:numb.viagenie.ca";
const TURN_USER: string = process.env.TURN_USER || 'g.parant@thecodingmachine.com';
const TURN_PASSWORD: string = process.env.TURN_PASSWORD || 'itcugcOHxle9Acqi$';

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@ -56,6 +56,7 @@ import {ConsoleGlobalMessageManager} from "../../Administration/ConsoleGlobalMes
import {ResizableScene} from "../Login/ResizableScene";
import {Room} from "../../Connexion/Room";
import {MessageUI} from "../../Logger/MessageUI";
import {WaitScene} from "../Reconnecting/WaitScene";
export enum Textures {
@ -110,6 +111,7 @@ export class GameScene extends ResizableScene implements CenterListener {
startX!: number;
startY!: number;
circleTexture!: CanvasTexture;
circleRedTexture!: CanvasTexture;
pendingEvents: Queue<InitUserPositionEventInterface|AddPlayerEventInterface|RemovePlayerEventInterface|UserMovedEventInterface|GroupCreatedUpdatedEventInterface|DeleteGroupEventInterface> = new Queue<InitUserPositionEventInterface|AddPlayerEventInterface|RemovePlayerEventInterface|UserMovedEventInterface|GroupCreatedUpdatedEventInterface|DeleteGroupEventInterface>();
private initPosition: PositionInterface|null = null;
private playersPositionInterpolator = new PlayersPositionInterpolator();
@ -411,11 +413,18 @@ export class GameScene extends ResizableScene implements CenterListener {
this.initCamera();
// Let's generate the circle for the group delimiter
const circleElement = Object.values(this.textures.list).find((object: Texture) => object.key === 'circleSprite');
let circleElement = Object.values(this.textures.list).find((object: Texture) => object.key === 'circleSprite-white');
if (circleElement) {
this.textures.remove('circleSprite');
this.textures.remove('circleSprite-white');
}
this.circleTexture = this.textures.createCanvas('circleSprite', 96, 96);
circleElement = Object.values(this.textures.list).find((object: Texture) => object.key === 'circleSprite-red');
if (circleElement) {
this.textures.remove('circleSprite-red');
}
//create white circle canvas use to create sprite
this.circleTexture = this.textures.createCanvas('circleSprite-white', 96, 96);
const context = this.circleTexture.context;
context.beginPath();
context.arc(48, 48, 48, 0, 2 * Math.PI, false);
@ -424,6 +433,16 @@ export class GameScene extends ResizableScene implements CenterListener {
context.stroke();
this.circleTexture.refresh();
//create red circle canvas use to create sprite
this.circleRedTexture = this.textures.createCanvas('circleSprite-red', 96, 96);
const contextRed = this.circleRedTexture.context;
contextRed.beginPath();
contextRed.arc(48, 48, 48, 0, 2 * Math.PI, false);
// context.lineWidth = 5;
contextRed.strokeStyle = '#ff0000';
contextRed.stroke();
this.circleRedTexture.refresh();
// Let's pause the scene if the connection is not established yet
if (this.connection === undefined) {
// Let's wait 0.5 seconds before printing the "connecting" screen to avoid blinking
@ -600,6 +619,36 @@ export class GameScene extends ResizableScene implements CenterListener {
this.startJitsi(room, jwt);
});
connection.onCloseMessage((status: number) => {
console.log(`close message status : ${status}`);
//TODO show wait room
this.connection.closeConnection();
this.simplePeer.unregister();
connection.closeConnection();
const waitGameSceneKey = 'somekey' + Math.round(Math.random() * 10000);
//show wait scene
setTimeout(() => {
const game: Phaser.Scene = new WaitScene(waitGameSceneKey, status);
this.scene.add(waitGameSceneKey, game, true, {
initPosition: {
x: this.CurrentPlayer.x,
y: this.CurrentPlayer.y
}
});
this.scene.stop(this.scene.key);
this.scene.start(waitGameSceneKey);
}, 500);
//trying to reload map
setTimeout(() => {
this.scene.stop(waitGameSceneKey);
this.scene.remove(waitGameSceneKey);
this.scene.start(this.scene.key);
}, 30000);
});
// When connection is performed, let's connect SimplePeer
this.simplePeer = new SimplePeer(this.connection, !this.room.isPublic);
this.GlobalMessageManager = new GlobalMessageManager(this.connection);
@ -1135,18 +1184,28 @@ export class GameScene extends ResizableScene implements CenterListener {
private doShareGroupPosition(groupPositionMessage: GroupCreatedUpdatedMessageInterface) {
const groupId = groupPositionMessage.groupId;
const groupSize = groupPositionMessage.groupSize;
const group = this.groups.get(groupId);
if (group !== undefined) {
group.setPosition(Math.round(groupPositionMessage.position.x), Math.round(groupPositionMessage.position.y));
} else {
// TODO: circle radius should not be hard stored
const positionX = 48;
const positionY = 48;
console.log('doShareGroupPosition', groupSize);
let texture = 'circleSprite-red';
if(groupSize < 4){
texture = 'circleSprite-white';
}
const sprite = new Sprite(
this,
Math.round(groupPositionMessage.position.x),
Math.round(groupPositionMessage.position.y),
'circleSprite');
sprite.setDisplayOrigin(48, 48);
texture
);
sprite.setDisplayOrigin(positionX, positionY);
this.add.existing(sprite);
this.groups.set(groupId, sprite);
}
@ -1278,6 +1337,10 @@ export class GameScene extends ResizableScene implements CenterListener {
private loadSpritesheet(name: string, url: string): Promise<void> {
return new Promise<void>(((resolve, reject) => {
if (this.textures.exists(name)) {
resolve();
return;
}
this.load.spritesheet(
name,
url,

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@ -0,0 +1,70 @@
import {TextField} from "../Components/TextField";
import Image = Phaser.GameObjects.Image;
enum ReconnectingTextures {
icon = "icon",
mainFont = "main_font"
}
export class WaitScene extends Phaser.Scene {
private reconnectingField!: TextField;
private logo!: Image;
private text: string = '';
constructor(key: string, private readonly status: number) {
super({
key: key
});
this.initialiseText();
}
initialiseText() {
this.text = `${this.status}` + '\n' + '\n';
switch (this.status) {
case 302:
this.text += 'Aie ! Work Adventure est victime de son succes, ' +
'\n' +
'\n' +
'le nombre maximum de joueurs a ete atteint !' +
'\n' +
'\n' +
`Reconnexion dans 30 secondes ...`;
break;
}
}
preload() {
this.load.image(ReconnectingTextures.icon, "resources/logos/tcm_full.png");
// Note: arcade.png from the Phaser 3 examples at: https://github.com/photonstorm/phaser3-examples/tree/master/public/assets/fonts/bitmap
this.load.bitmapFont(ReconnectingTextures.mainFont, 'resources/fonts/arcade.png', 'resources/fonts/arcade.xml');
this.load.spritesheet(
'cat',
'resources/characters/pipoya/Cat 01-1.png',
{frameWidth: 32, frameHeight: 32}
);
}
create() {
this.logo = new Image(this, this.game.renderer.width - 30, this.game.renderer.height - 20, ReconnectingTextures.icon);
this.add.existing(this.logo);
this.reconnectingField = new TextField(
this,
this.game.renderer.width / 2,
this.game.renderer.height / 2,
this.text);
const cat = this.physics.add.sprite(
this.game.renderer.width / 2,
this.game.renderer.height / 2 - 70,
'cat');
this.anims.create({
key: 'right',
frames: this.anims.generateFrameNumbers('cat', {start: 6, end: 8}),
frameRate: 10,
repeat: -1
});
cat.play('right');
}
}

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@ -13,6 +13,8 @@ export class ScreenSharingPeer extends Peer {
* Whether this connection is currently receiving a video stream from a remote user.
*/
private isReceivingStream:boolean = false;
public toClose: boolean = false;
public _connected: boolean = false;
constructor(private userId: number, initiator: boolean, private connection: RoomConnection) {
super({
@ -42,6 +44,8 @@ export class ScreenSharingPeer extends Peer {
});
this.on('close', () => {
this._connected = false;
this.toClose = true;
this.destroy();
});
@ -62,11 +66,16 @@ export class ScreenSharingPeer extends Peer {
});
this.on('connect', () => {
this._connected = true;
// FIXME: we need to put the loader on the screen sharing connection
mediaManager.isConnected("" + this.userId);
console.info(`connect => ${this.userId}`);
});
this.once('finish', () => {
this._onFinish();
});
this.pushScreenSharingToRemoteUser();
}
@ -100,6 +109,10 @@ export class ScreenSharingPeer extends Peer {
public destroy(error?: Error): void {
try {
this._connected = false
if(!this.toClose){
return;
}
mediaManager.removeActiveScreenSharingVideo("" + this.userId);
// FIXME: I don't understand why "Closing connection with" message is displayed TWICE before "Nb users in peerConnectionArray"
// I do understand the method closeConnection is called twice, but I don't understand how they manage to run in parallel.
@ -111,6 +124,18 @@ export class ScreenSharingPeer extends Peer {
}
}
_onFinish () {
if (this.destroyed) return
const destroySoon = () => {
this.destroy();
}
if (this._connected) {
destroySoon();
} else {
this.once('connect', destroySoon);
}
}
private pushScreenSharingToRemoteUser() {
const localScreenCapture: MediaStream | null = mediaManager.localScreenCapture;
if(!localScreenCapture){

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@ -108,44 +108,30 @@ export class SimplePeer {
this.createPeerConnection(user);
}
/**
* server has two people connected, start the meet
*/
private startWebRtc() {
console.warn('startWebRtc startWebRtc');
this.Users.forEach((user: UserSimplePeerInterface) => {
//if it's not an initiator, peer connection will be created when gamer will receive offer signal
if(!user.initiator){
return;
}
this.createPeerConnection(user);
});
}
/**
* create peer connection to bind users
*/
private createPeerConnection(user : UserSimplePeerInterface) : VideoPeer | null{
private createPeerConnection(user : UserSimplePeerInterface) : VideoPeer | null {
const peerConnection = this.PeerConnectionArray.get(user.userId)
if(peerConnection){
if(peerConnection.destroyed){
if (peerConnection) {
if (peerConnection.destroyed) {
peerConnection.toClose = true;
peerConnection.destroy();
const peerConnexionDeleted = this.PeerConnectionArray.delete(user.userId);
if(!peerConnexionDeleted){
if (!peerConnexionDeleted) {
throw 'Error to delete peer connection';
}
this.createPeerConnection(user);
}else {
} else {
peerConnection.toClose = false;
}
return null;
}
let name = user.name;
if(!name){
if (!name) {
const userSearch = this.Users.find((userSearch: UserSimplePeerInterface) => userSearch.userId === user.userId);
if(userSearch) {
if (userSearch) {
name = userSearch.name;
}
}
@ -153,8 +139,8 @@ export class SimplePeer {
mediaManager.removeActiveVideo("" + user.userId);
const reportCallback = this.enableReporting ? (comment: string) => {
this.reportUser(user.userId, comment);
}: undefined;
this.reportUser(user.userId, comment);
} : undefined;
mediaManager.addActiveVideo("" + user.userId, reportCallback, name);
@ -179,9 +165,19 @@ export class SimplePeer {
* create peer connection to bind users
*/
private createPeerScreenSharingConnection(user : UserSimplePeerInterface) : ScreenSharingPeer | null{
if(
this.PeerScreenSharingConnectionArray.has(user.userId)
){
const peerConnection = this.PeerScreenSharingConnectionArray.get(user.userId);
if(peerConnection){
if(peerConnection.destroyed){
peerConnection.toClose = true;
peerConnection.destroy();
const peerConnexionDeleted = this.PeerScreenSharingConnectionArray.delete(user.userId);
if(!peerConnexionDeleted){
throw 'Error to delete peer connection';
}
this.createPeerConnection(user);
}else {
peerConnection.toClose = false;
}
return null;
}

View file

@ -39,13 +39,13 @@ export class VideoPeer extends Peer {
urls: 'stun:stun.l.google.com:19302'
},
{
urls: TURN_SERVER,
urls: TURN_SERVER.split(','),
username: TURN_USER,
credential: TURN_PASSWORD
},
]
}
})
});
//start listen signal for the peer connection
this.on('signal', (data: unknown) => {

View file

@ -125,6 +125,7 @@ message BatchMessage {
message GroupUpdateMessage {
int32 groupId = 1;
PointMessage position = 2;
int32 groupSize = 3;
}
message GroupDeleteMessage {
@ -188,6 +189,10 @@ message SendUserMessage{
string message = 2;
}
message CloseMessage{
int32 status = 1;
}
message ServerToClientMessage {
oneof message {
BatchMessage batchMessage = 1;
@ -202,5 +207,6 @@ message ServerToClientMessage {
TeleportMessageMessage teleportMessageMessage = 10;
SendJitsiJwtMessage sendJitsiJwtMessage = 11;
SendUserMessage sendUserMessage = 12;
CloseMessage closeMessage = 13;
}
}