Revert "Create and send close message"
This reverts commit 7ac4a2b849
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# Conflicts:
# back/src/Controller/IoSocketController.ts
# back/src/Services/SocketManager.ts
# front/src/Phaser/Game/GameScene.ts
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@ -6,7 +6,7 @@
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"scripts": {
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"tsc": "tsc",
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"dev": "ts-node-dev --respawn ./server.ts",
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"prod": "tsc && node --max-old-space-size=4096 ./dist/server.js",
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"prod": "tsc && node ./dist/server.js",
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"profile": "tsc && node --prof ./dist/server.js",
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"test": "ts-node node_modules/jasmine/bin/jasmine --config=jasmine.json",
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"lint": "node_modules/.bin/eslint src/ . --ext .ts",
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@ -2,7 +2,6 @@ import {RoomConnection} from "../front/src/Connexion/RoomConnection";
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import {connectionManager} from "../front/src/Connexion/ConnectionManager";
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import * as WebSocket from "ws"
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function sleep(ms) {
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return new Promise(resolve => setTimeout(resolve, ms));
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}
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@ -12,18 +11,15 @@ RoomConnection.setWebsocketFactory((url: string) => {
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});
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async function startOneUser(): Promise<void> {
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await connectionManager.anonymousLogin(true);
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const connection = await connectionManager.connectToRoomSocket(process.env.ROOM_ID ? process.env.ROOM_ID : '_/global/maps.workadventure.localhost/Floor0/floor0.json', 'TEST', ['male3'],
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{
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x: 783,
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y: 170
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}, {
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top: 0,
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bottom: 200,
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left: 500,
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right: 800
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});
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const connection = await connectionManager.connectToRoomSocket();
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connection.emitPlayerDetailsMessage('foo', ['male3']);
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await connection.joinARoom('global__maps.workadventure.localhost/Floor0/floor0', 783, 170, 'down', true, {
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top: 0,
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bottom: 200,
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left: 500,
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right: 800
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});
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console.log(connection.getUserId());
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let angle = Math.random() * Math.PI * 2;
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2268
benchmark/package-lock.json
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2268
benchmark/package-lock.json
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