Cleanup indentation
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@ -106,6 +106,12 @@ interface DeleteGroupEventInterface {
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groupId: number
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}
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interface MapProperty {
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name: string;
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type: string;
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value: string|number;
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}
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const defaultStartLayerName = 'start';
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export class GameScene extends ResizableScene implements CenterListener {
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@ -183,6 +189,16 @@ export class GameScene extends ResizableScene implements CenterListener {
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})
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}
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public getMapProperty(name: string, type: string, dflt: any = null): any {
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if (!Array.isArray(this.mapFile.properties)) {
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return dflt;
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}
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const properties: MapProperty[] = this.mapFile.properties;
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const prop = properties.find((prop: MapProperty) => prop.type === type && prop.name === name)
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return prop ? prop.value : dflt;
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}
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//hook preload scene
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preload(): void {
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addLoader(this);
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@ -1207,7 +1223,7 @@ export class GameScene extends ResizableScene implements CenterListener {
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}
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public startJitsi(roomName: string, jwt?: string): void {
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const jitsiUrl = getMapProperty(this.mapFile, 'jitsiUrl', 'string', JITSI_URL);
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const jitsiUrl = this.getMapProperty('jitsiUrl', 'string', JITSI_URL);
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jitsiFactory.start(jitsiUrl, roomName, this.playerName, jwt);
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this.connection.setSilent(true);
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mediaManager.hideGameOverlay();
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