Updates documentation

This commit is contained in:
Benedicte Quimbert 2021-10-29 18:56:04 +02:00
parent cbf7cdfe29
commit c93b9bc7ae

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@ -86,6 +86,22 @@ WA.onInit().then(() => {
})
```
### Get the position of the player
```
WA.player.getPosition(): Promise<Position>
```
The player's current position is available using the `WA.player.getPosition()` function.
{.alert.alert-info}
You need to wait for the end of the initialization before calling `WA.player.getPosition()`
```typescript
WA.onInit().then(() => {
console.log('Tags: ', WA.player.getPosition());
})
```
### Listen to player movement
```
WA.player.onPlayerMove(callback: HasPlayerMovedEventCallback): void;
@ -107,8 +123,8 @@ Example :
WA.player.onPlayerMove(console.log);
```
## Player specific properties
Similarly to maps (see [API state related functions](api-state.md)), it is possible to store data **related to a specific player** in a "state". Such data will be stored using the local storage from the user's browser.
## Player specific variables
Similarly to maps (see [API state related functions](api-state.md)), it is possible to store data **related to a specific player** in a "state". Such data will be stored using the local storage from the user's browser. Any value that is serializable in JSON can be stored.
{.alert.alert-info}
In the future, player-related variables will be stored on the WorkAdventure server if the current player is logged.
@ -123,12 +139,12 @@ Example:
WA.player.state.toto = "value" //will set the "toto" key to "value"
```
### Reading a property
A player property can be read by calling its key from the player's state.
### Reading a variable
A player variable can be read by calling its key from the player's state.
Example:
```javascript
WA.player.state.toto //will retrieve the property
WA.player.state.toto //will retrieve the variable
```
### Set the outline color of the player