diff --git a/docs/maps/api-player.md b/docs/maps/api-player.md index ef91ee42..4375dca6 100644 --- a/docs/maps/api-player.md +++ b/docs/maps/api-player.md @@ -86,6 +86,22 @@ WA.onInit().then(() => { }) ``` +### Get the position of the player +``` +WA.player.getPosition(): Promise +``` +The player's current position is available using the `WA.player.getPosition()` function. + +{.alert.alert-info} +You need to wait for the end of the initialization before calling `WA.player.getPosition()` + +```typescript +WA.onInit().then(() => { + console.log('Tags: ', WA.player.getPosition()); +}) +``` + + ### Listen to player movement ``` WA.player.onPlayerMove(callback: HasPlayerMovedEventCallback): void; @@ -107,8 +123,8 @@ Example : WA.player.onPlayerMove(console.log); ``` -## Player specific properties -Similarly to maps (see [API state related functions](api-state.md)), it is possible to store data **related to a specific player** in a "state". Such data will be stored using the local storage from the user's browser. +## Player specific variables +Similarly to maps (see [API state related functions](api-state.md)), it is possible to store data **related to a specific player** in a "state". Such data will be stored using the local storage from the user's browser. Any value that is serializable in JSON can be stored. {.alert.alert-info} In the future, player-related variables will be stored on the WorkAdventure server if the current player is logged. @@ -123,12 +139,12 @@ Example: WA.player.state.toto = "value" //will set the "toto" key to "value" ``` -### Reading a property -A player property can be read by calling its key from the player's state. +### Reading a variable +A player variable can be read by calling its key from the player's state. Example: ```javascript -WA.player.state.toto //will retrieve the property +WA.player.state.toto //will retrieve the variable ``` ### Set the outline color of the player