parse x and y position from moveTo param

This commit is contained in:
Hanusiak Piotr 2022-02-09 10:52:44 +01:00
parent fe570c9117
commit b565080312
2 changed files with 22 additions and 4 deletions

View file

@ -92,6 +92,7 @@ import { MapStore } from "../../Stores/Utils/MapStore";
import { followUsersColorStore } from "../../Stores/FollowStore";
import { GameSceneUserInputHandler } from "../UserInput/GameSceneUserInputHandler";
import { locale } from "../../i18n/i18n-svelte";
import { StringUtils } from "../../Utils/StringUtils";
export interface GameSceneInitInterface {
initPosition: PointInterface | null;
reconnecting: boolean;
@ -1632,12 +1633,17 @@ ${escapedMessage}
const moveToParam = urlManager.getHashParameter("moveTo");
if (moveToParam) {
try {
const destinationObject = this.gameMap.getObjectWithName(moveToParam);
let endPos;
if (destinationObject) {
endPos = this.gameMap.getTileIndexAt(destinationObject.x, destinationObject.y);
const posFromParam = StringUtils.parsePointFromParam(moveToParam);
if (posFromParam) {
endPos = this.gameMap.getTileIndexAt(posFromParam.x, posFromParam.y);
} else {
endPos = this.gameMap.getRandomPositionFromLayer(moveToParam);
const destinationObject = this.gameMap.getObjectWithName(moveToParam);
if (destinationObject) {
endPos = this.gameMap.getTileIndexAt(destinationObject.x, destinationObject.y);
} else {
endPos = this.gameMap.getRandomPositionFromLayer(moveToParam);
}
}
this.pathfindingManager
.findPath(this.gameMap.getTileIndexAt(this.CurrentPlayer.x, this.CurrentPlayer.y), endPos)

View file

@ -0,0 +1,12 @@
export class StringUtils {
public static parsePointFromParam(param: string, separator: string = ","): { x: number; y: number } | undefined {
const values = param.split(separator).map((val) => parseInt(val));
if (values.length !== 2) {
return;
}
if (isNaN(values[0]) || isNaN(values[1])) {
return;
}
return { x: values[0], y: values[1] };
}
}