Merge pull request #472 from thecodingmachine/hotfix/privateAnonymousLogin

FIX: couldn't access to an anonymous private map
This commit is contained in:
David Négrier 2020-12-01 19:36:21 +01:00 committed by GitHub
commit 699d5f418a
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GPG key ID: 4AEE18F83AFDEB23
2 changed files with 3 additions and 14 deletions

View file

@ -33,7 +33,7 @@ class ConnectionManager {
const room = new Room(window.location.pathname + window.location.hash);
return Promise.resolve(room);
} else if (connexionType === GameConnexionTypes.anonymous || connexionType === GameConnexionTypes.empty) {
} else if (connexionType === GameConnexionTypes.organization || connexionType === GameConnexionTypes.anonymous || connexionType === GameConnexionTypes.empty) {
const localUser = localUserStore.getLocalUser();
if (localUser && localUser.jwtToken && localUser.uuid && localUser.textures) {
@ -57,18 +57,6 @@ class ConnectionManager {
}
const room = new Room(roomId);
return Promise.resolve(room);
} else if (connexionType == GameConnexionTypes.organization) {
const localUser = localUserStore.getLocalUser();
if (localUser) {
this.localUser = localUser;
await this.verifyToken(localUser.jwtToken);
const room = new Room(window.location.pathname + window.location.hash);
return Promise.resolve(room);
} else {
//todo: find some kind of fallback?
return Promise.reject('Could not find a user in localstorage');
}
}
return Promise.reject('Invalid URL');

View file

@ -31,7 +31,8 @@ export class EntryScene extends Scene {
create() {
gameManager.init(this.scene).then(() => {
this.scene.start(LoginSceneName);
}).catch(() => {
}).catch((err) => {
console.error(err)
this.scene.start(FourOFourSceneName, {
url: window.location.pathname.toString()
});