fixed a crash linked to incorrect textureDescriptors
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842eadeb59
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@ -35,7 +35,7 @@ export const lazyLoadPlayerCharacterTextures = (loadPlugin: LoaderPlugin, textur
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const textureName = typeof textureKey === 'string' ? textureKey : textureKey.name;
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const textureName = typeof textureKey === 'string' ? textureKey : textureKey.name;
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if(!texturePlugin.exists(textureName)) {
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if(!texturePlugin.exists(textureName)) {
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console.log('Loading '+textureName)
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console.log('Loading '+textureName)
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const playerResourceDescriptor = typeof textureKey === 'string' ? getRessourceDescriptor(textureKey) : textureKey;
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const playerResourceDescriptor = typeof textureKey !== 'string' && textureKey.img ? textureKey : getRessourceDescriptor(textureKey as unknown as string);
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promisesList.push(createLoadingPromise(loadPlugin, playerResourceDescriptor));
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promisesList.push(createLoadingPromise(loadPlugin, playerResourceDescriptor));
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}
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}
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})
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})
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