unlocking zooming with a delay when entering / leaving focusable zone

This commit is contained in:
Hanusiak Piotr 2022-01-12 12:08:11 +01:00
parent 3f3f488924
commit 58af1f05f7
3 changed files with 19 additions and 6 deletions

View file

@ -19,10 +19,12 @@ export class CameraManager extends Phaser.Events.EventEmitter {
private cameraMode: CameraMode = CameraMode.Free; private cameraMode: CameraMode = CameraMode.Free;
private cameraLockedDelayedCall: Phaser.Time.TimerEvent | undefined;
private restoreZoomTween?: Phaser.Tweens.Tween; private restoreZoomTween?: Phaser.Tweens.Tween;
private startFollowTween?: Phaser.Tweens.Tween; private startFollowTween?: Phaser.Tweens.Tween;
private cameraFollowTarget?: { x: number; y: number }; private cameraFollowTarget?: { x: number; y: number };
private cameraLocked: boolean;
constructor(scene: GameScene, cameraBounds: { x: number; y: number }, waScaleManager: WaScaleManager) { constructor(scene: GameScene, cameraBounds: { x: number; y: number }, waScaleManager: WaScaleManager) {
super(); super();
@ -30,6 +32,7 @@ export class CameraManager extends Phaser.Events.EventEmitter {
this.camera = scene.cameras.main; this.camera = scene.cameras.main;
this.cameraBounds = cameraBounds; this.cameraBounds = cameraBounds;
this.cameraLocked = false;
this.waScaleManager = waScaleManager; this.waScaleManager = waScaleManager;
@ -56,6 +59,8 @@ export class CameraManager extends Phaser.Events.EventEmitter {
this.waScaleManager.saveZoom(); this.waScaleManager.saveZoom();
this.waScaleManager.setFocusTarget(focusOn); this.waScaleManager.setFocusTarget(focusOn);
this.cameraLocked = true;
this.unlockCameraWithDelay(duration);
this.restoreZoomTween?.stop(); this.restoreZoomTween?.stop();
this.startFollowTween?.stop(); this.startFollowTween?.stop();
const marginMult = 1 + margin; const marginMult = 1 + margin;
@ -79,10 +84,12 @@ export class CameraManager extends Phaser.Events.EventEmitter {
); );
} }
public leaveFocusMode(player: Player): void { public leaveFocusMode(player: Player, duration = 0): void {
this.cameraLocked = false;
this.waScaleManager.setFocusTarget(); this.waScaleManager.setFocusTarget();
this.startFollow(player, 1000); this.unlockCameraWithDelay(duration);
this.restoreZoom(1000); this.startFollow(player, duration);
this.restoreZoom(duration);
} }
public startFollow(target: object | Phaser.GameObjects.GameObject, duration: number = 0): void { public startFollow(target: object | Phaser.GameObjects.GameObject, duration: number = 0): void {
@ -132,7 +139,13 @@ export class CameraManager extends Phaser.Events.EventEmitter {
} }
public isCameraLocked(): boolean { public isCameraLocked(): boolean {
return this.cameraMode === CameraMode.Focus; return this.cameraLocked;
}
private unlockCameraWithDelay(delay: number): void {
this.scene.time.delayedCall(delay, () => {
this.cameraLocked = false;
});
} }
private setCameraMode(mode: CameraMode): void { private setCameraMode(mode: CameraMode): void {

View file

@ -855,7 +855,7 @@ export class GameScene extends DirtyScene {
for (const zone of zones) { for (const zone of zones) {
const focusable = zone.properties?.find((property) => property.name === "focusable"); const focusable = zone.properties?.find((property) => property.name === "focusable");
if (focusable && focusable.value === true) { if (focusable && focusable.value === true) {
this.cameraManager.leaveFocusMode(this.CurrentPlayer); this.cameraManager.leaveFocusMode(this.CurrentPlayer, 1000);
break; break;
} }
} }

View file

@ -162,7 +162,7 @@
{ {
"name":"zoom_margin", "name":"zoom_margin",
"type":"float", "type":"float",
"value":3 "value":0
}], }],
"rotation":0, "rotation":0,
"type":"zone", "type":"zone",