Merge pull request #1744 from thecodingmachine/add-unsb-doc

Add an unsubscribe on enterLayer documentation
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David Négrier 2022-01-21 17:34:42 +01:00 committed by GitHub
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@ -8,6 +8,7 @@ If you use group layers in your map, to reference a layer in a group you will ne
together. together.
Example : Example :
<div class="row"> <div class="row">
<div class="col"> <div class="col">
<img src="images/groupLayer.png" class="figure-img img-fluid rounded" alt="" /> <img src="images/groupLayer.png" class="figure-img img-fluid rounded" alt="" />
@ -16,10 +17,10 @@ Example :
The name of the layers of this map are : The name of the layers of this map are :
* `entries/start` - `entries/start`
* `bottom/ground/under` - `bottom/ground/under`
* `bottom/build/carpet` - `bottom/build/carpet`
* `wall` - `wall`
### Detecting when the user enters/leaves a layer ### Detecting when the user enters/leaves a layer
@ -30,17 +31,18 @@ WA.room.onLeaveLayer(name: string): Subscription
Listens to the position of the current user. The event is triggered when the user enters or leaves a given layer. Listens to the position of the current user. The event is triggered when the user enters or leaves a given layer.
* **name**: the name of the layer who as defined in Tiled. - **name**: the name of the layer who as defined in Tiled.
Example: Example:
```javascript ```ts
WA.room.onEnterLayer('myLayer').subscribe(() => { const myLayerSubscriber = WA.room.onEnterLayer("myLayer").subscribe(() => {
WA.chat.sendChatMessage("Hello!", 'Mr Robot'); WA.chat.sendChatMessage("Hello!", "Mr Robot");
}); });
WA.room.onLeaveLayer('myLayer').subscribe(() => { WA.room.onLeaveLayer("myLayer").subscribe(() => {
WA.chat.sendChatMessage("Goodbye!", 'Mr Robot'); WA.chat.sendChatMessage("Goodbye!", "Mr Robot");
myLayerSubscriber.unsubscribe();
}); });
``` ```
@ -56,10 +58,10 @@ layer in that group layer.
Example : Example :
```javascript ```ts
WA.room.showLayer('bottom'); WA.room.showLayer("bottom");
//... //...
WA.room.hideLayer('bottom'); WA.room.hideLayer("bottom");
``` ```
### Set/Create properties in a layer ### Set/Create properties in a layer
@ -76,8 +78,8 @@ To unset a property from a layer, use `setProperty` with `propertyValue` set to
Example : Example :
```javascript ```ts
WA.room.setProperty('wikiLayer', 'openWebsite', 'https://www.wikipedia.org/'); WA.room.setProperty("wikiLayer", "openWebsite", "https://www.wikipedia.org/");
``` ```
### Get the room id ### Get the room id
@ -92,9 +94,9 @@ The ID of the current room is available from the `WA.room.id` property.
```typescript ```typescript
WA.onInit().then(() => { WA.onInit().then(() => {
console.log('Room id: ', WA.room.id); console.log("Room id: ", WA.room.id);
// Will output something like: 'https://play.workadventu.re/@/myorg/myworld/myroom', or 'https://play.workadventu.re/_/global/mymap.org/map.json" // Will output something like: 'https://play.workadventu.re/@/myorg/myworld/myroom', or 'https://play.workadventu.re/_/global/mymap.org/map.json"
}) });
``` ```
### Get the map URL ### Get the map URL
@ -109,9 +111,9 @@ The URL of the map is available from the `WA.room.mapURL` property.
```typescript ```typescript
WA.onInit().then(() => { WA.onInit().then(() => {
console.log('Map URL: ', WA.room.mapURL); console.log("Map URL: ", WA.room.mapURL);
// Will output something like: 'https://mymap.org/map.json" // Will output something like: 'https://mymap.org/map.json"
}) });
``` ```
### Getting map data ### Getting map data
@ -122,7 +124,7 @@ WA.room.getTiledMap(): Promise<ITiledMap>
Returns a promise that resolves to the JSON map file. Returns a promise that resolves to the JSON map file.
```javascript ```ts
const map = await WA.room.getTiledMap(); const map = await WA.room.getTiledMap();
console.log("Map generated with Tiled version ", map.tiledversion); console.log("Map generated with Tiled version ", map.tiledversion);
``` ```
@ -140,6 +142,7 @@ WA.room.setTiles(tiles: TileDescriptor[]): void
Replace the tile at the `x` and `y` coordinates in the layer named `layer` by the tile with the id `tile`. Replace the tile at the `x` and `y` coordinates in the layer named `layer` by the tile with the id `tile`.
If `tile` is a string, it's not the id of the tile but the value of the property `name`. If `tile` is a string, it's not the id of the tile but the value of the property `name`.
<div class="row"> <div class="row">
<div class="col"> <div class="col">
<img src="images/nameIndexProperty.png" class="figure-img img-fluid rounded" alt="" /> <img src="images/nameIndexProperty.png" class="figure-img img-fluid rounded" alt="" />
@ -148,10 +151,10 @@ If `tile` is a string, it's not the id of the tile but the value of the property
`TileDescriptor` has the following attributes : `TileDescriptor` has the following attributes :
* **x (number) :** The coordinate x of the tile that you want to replace. - **x (number) :** The coordinate x of the tile that you want to replace.
* **y (number) :** The coordinate y of the tile that you want to replace. - **y (number) :** The coordinate y of the tile that you want to replace.
* **tile (number | string) :** The id of the tile that will be placed in the map. - **tile (number | string) :** The id of the tile that will be placed in the map.
* **layer (string) :** The name of the layer where the tile will be placed. - **layer (string) :** The name of the layer where the tile will be placed.
**Important !** : If you use `tile` as a number, be sure to add the `firstgid` of the tileset of the tile that you want **Important !** : If you use `tile` as a number, be sure to add the `firstgid` of the tileset of the tile that you want
to the id of the tile in Tiled Editor. to the id of the tile in Tiled Editor.
@ -160,12 +163,12 @@ Note: If you want to unset a tile, use `setTiles` with `tile` set to `null`.
Example : Example :
```javascript ```ts
WA.room.setTiles([ WA.room.setTiles([
{ x: 6, y: 4, tile: 'blue', layer: 'setTiles' }, { x: 6, y: 4, tile: "blue", layer: "setTiles" },
{ x: 7, y: 4, tile: 109, layer: 'setTiles' }, { x: 7, y: 4, tile: 109, layer: "setTiles" },
{ x: 8, y: 4, tile: 109, layer: 'setTiles' }, { x: 8, y: 4, tile: 109, layer: "setTiles" },
{ x: 9, y: 4, tile: 'blue', layer: 'setTiles' } { x: 9, y: 4, tile: "blue", layer: "setTiles" },
]); ]);
``` ```
@ -179,10 +182,10 @@ Load a tileset in JSON format from an url and return the id of the first tile of
You can create a tileset file in Tile Editor. You can create a tileset file in Tile Editor.
```javascript ```ts
WA.room.loadTileset("Assets/Tileset.json").then((firstId) => { WA.room.loadTileset("Assets/Tileset.json").then((firstId) => {
WA.room.setTiles([{ x: 4, y: 4, tile: firstId, layer: 'bottom' }]); WA.room.setTiles([{ x: 4, y: 4, tile: firstId, layer: "bottom" }]);
}) });
``` ```
## Embedding websites in a map ## Embedding websites in a map
@ -199,10 +202,10 @@ WA.room.website.get(objectName: string): Promise<EmbeddedWebsite>
You can get an instance of an embedded website by using the `WA.room.website.get()` method. It returns a promise of You can get an instance of an embedded website by using the `WA.room.website.get()` method. It returns a promise of
an `EmbeddedWebsite` instance. an `EmbeddedWebsite` instance.
```javascript ```ts
// Get an existing website object where 'my_website' is the name of the object (on any layer object of the map) // Get an existing website object where 'my_website' is the name of the object (on any layer object of the map)
const website = await WA.room.website.get('my_website'); const website = await WA.room.website.get("my_website");
website.url = 'https://example.com'; website.url = "https://example.com";
website.visible = true; website.visible = true;
``` ```
@ -231,7 +234,7 @@ interface CreateEmbeddedWebsiteEvent {
You can create an instance of an embedded website by using the `WA.room.website.create()` method. It returns You can create an instance of an embedded website by using the `WA.room.website.create()` method. It returns
an `EmbeddedWebsite` instance. an `EmbeddedWebsite` instance.
```javascript ```ts
// Create a new website object // Create a new website object
const website = WA.room.website.create({ const website = WA.room.website.create({
name: "my_website", name: "my_website",
@ -269,10 +272,10 @@ class EmbeddedWebsite {
visible: boolean; visible: boolean;
allow: string; allow: string;
allowApi: boolean; allowApi: boolean;
x: number; // In "game" pixels, relative to the map or player coordinates, depending on origin x: number; // In "game" pixels, relative to the map or player coordinates, depending on origin
y: number; // In "game" pixels, relative to the map or player coordinates, depending on origin y: number; // In "game" pixels, relative to the map or player coordinates, depending on origin
width: number; // In "game" pixels width: number; // In "game" pixels
height: number; // In "game" pixels height: number; // In "game" pixels
origin: "player" | "map"; origin: "player" | "map";
scale: number; scale: number;
} }
@ -282,4 +285,3 @@ When you modify a property of an `EmbeddedWebsite` instance, the iframe is autom
{.alert.alert-warning} The websites you add/edit/delete via the scripting API are only shown locally. If you want them {.alert.alert-warning} The websites you add/edit/delete via the scripting API are only shown locally. If you want them
to be displayed for every player, you can use [variables](api-start.md) to share a common state between all users. to be displayed for every player, you can use [variables](api-start.md) to share a common state between all users.