Fixing start position on disconnect

This commit is contained in:
David Négrier 2020-06-10 14:57:32 +02:00
parent 928e486de5
commit 43e4489d4d

View file

@ -160,6 +160,11 @@ export class GameScene extends Phaser.Scene {
throw new Error('Your map MUST contain a layer of type "objectgroup" whose name is "floorLayer" that represents the layer characters are drawn at.');
}
// If there is an init position passed
if (this.initPosition !== null) {
this.startX = this.initPosition.x;
this.startY = this.initPosition.y;
} else {
// Now, let's find the start layer
if (this.startLayerName) {
for (let layer of this.mapFile.layers) {
@ -180,6 +185,7 @@ export class GameScene extends Phaser.Scene {
}
}
}
}
// Still no start position? Something is wrong with the map, we need a "start" layer.
if (this.startX === undefined) {
console.warn('This map is missing a layer named "start" that contains the available default start positions.');