Simple limit connexion in room

This commit is contained in:
Gregoire Parant 2020-10-21 23:45:08 +02:00
parent cad94c7982
commit 3a565362a2
3 changed files with 10 additions and 0 deletions

View file

@ -163,6 +163,9 @@ export class IoSocketController {
let memberTags: string[] = [];
let memberTextures: CharacterTexture[] = [];
const room = await socketManager.getOrCreateRoom(roomId);
if(room.isFull){
throw new Error('Room is full');
}
try {
const userData = await adminApi.fetchMemberDataByUuid(userUuid);
//console.log('USERDATA', userData)

View file

@ -5,6 +5,7 @@ const GROUP_RADIUS = process.env.GROUP_RADIUS ? Number(process.env.GROUP_RADIUS)
const ALLOW_ARTILLERY = process.env.ALLOW_ARTILLERY ? process.env.ALLOW_ARTILLERY == 'true' : false;
const ADMIN_API_URL = process.env.ADMIN_API_URL || 'http://admin';
const ADMIN_API_TOKEN = process.env.ADMIN_API_TOKEN || 'myapitoken';
const MAX_USERS_PER_ROOM = parseInt(process.env.MAX_USERS_PER_ROOM || '') || 600;
const CPU_OVERHEAT_THRESHOLD = Number(process.env.CPU_OVERHEAT_THRESHOLD) || 80;
const JITSI_URL : string|undefined = (process.env.JITSI_URL === '') ? undefined : process.env.JITSI_URL;
const JITSI_ISS = process.env.JITSI_ISS || '';
@ -16,6 +17,7 @@ export {
MINIMUM_DISTANCE,
ADMIN_API_URL,
ADMIN_API_TOKEN,
MAX_USERS_PER_ROOM,
GROUP_RADIUS,
ALLOW_ARTILLERY,
CPU_OVERHEAT_THRESHOLD,

View file

@ -10,6 +10,7 @@ import {ViewportInterface} from "_Model/Websocket/ViewportMessage";
import {Movable} from "_Model/Movable";
import {extractDataFromPrivateRoomId, extractRoomSlugPublicRoomId, isRoomAnonymous} from "./RoomIdentifier";
import {arrayIntersect} from "../Services/ArrayHelper";
import {MAX_USERS_PER_ROOM} from "../Enum/EnvironmentVariable";
export type ConnectCallback = (user: User, group: Group) => void;
export type DisconnectCallback = (user: User, group: Group) => void;
@ -108,6 +109,10 @@ export class GameRoom {
}
}
get isFull(): boolean {
return this.users.size >= MAX_USERS_PER_ROOM;
}
public isEmpty(): boolean {
return this.users.size === 0;
}