Merge pull request #357 from thecodingmachine/fix-red-circle

Fix red circle created
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David Négrier 2020-10-21 23:12:42 +02:00 committed by GitHub
commit cad94c7982
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@ -1140,31 +1140,21 @@ export class GameScene extends ResizableScene implements CenterListener {
}
private doShareGroupPosition(groupPositionMessage: GroupCreatedUpdatedMessageInterface) {
const groupId = groupPositionMessage.groupId;
const groupSize = groupPositionMessage.groupSize;
//delete previous group
this.doDeleteGroup(groupPositionMessage.groupId);
const group = this.groups.get(groupId);
if (group !== undefined) {
group.setPosition(Math.round(groupPositionMessage.position.x), Math.round(groupPositionMessage.position.y));
} else {
// TODO: circle radius should not be hard stored
const positionX = 48;
const positionY = 48;
let texture = 'circleSprite-red';
if(groupSize < 4){
texture = 'circleSprite-white';
}
const sprite = new Sprite(
this,
Math.round(groupPositionMessage.position.x),
Math.round(groupPositionMessage.position.y),
texture
);
sprite.setDisplayOrigin(positionX, positionY);
this.add.existing(sprite);
this.groups.set(groupId, sprite);
}
// TODO: circle radius should not be hard stored
//create new group
const sprite = new Sprite(
this,
Math.round(groupPositionMessage.position.x),
Math.round(groupPositionMessage.position.y),
groupPositionMessage.groupSize === 4 ? 'circleSprite-red' : 'circleSprite-white'
);
sprite.setDisplayOrigin(48, 48);
this.add.existing(sprite);
this.groups.set(groupPositionMessage.groupId, sprite);
return sprite;
}
deleteGroup(groupId: number): void {