workadventure/maps/objects/computer.ts

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import * as Phaser from 'phaser';
import {Scene} from "phaser";
import Sprite = Phaser.GameObjects.Sprite;
interface ITiledMapObject {
id: number;
/**
* Tile object id
*/
gid: number;
height: number;
name: string;
properties: {[key: string]: string};
rotation: number;
type: string;
visible: boolean;
width: number;
x: number;
y: number;
/**
* Whether or not object is an ellipse
*/
ellipse: boolean;
/**
* Polygon points
*/
polygon: {x: number, y: number}[];
/**
* Polyline points
*/
polyline: {x: number, y: number}[];
}
class MySprite extends Sprite {
}
export default {
preload: (loader: Phaser.Loader.LoaderPlugin) => {
loader.atlas('computer', 'http://maps.workadventure.localhost/computer/computer.png', 'http://maps.workadventure.localhost/computer/computer_atlas.json');
},
create: (scene: Scene) => {
},
factory: (scene: Scene, object: ITiledMapObject) => {
// Idée: ESSAYER WebPack? https://paultavares.wordpress.com/2018/07/02/webpack-how-to-generate-an-es-module-bundle/
let foo = new MySprite(scene, object.x, object.y, 'computer');
scene.add.existing(foo);
//scene.add.sprite(object.x, object.y, 'computer');
}
};