import * as Phaser from 'phaser'; import {Scene} from "phaser"; import Sprite = Phaser.GameObjects.Sprite; interface ITiledMapObject { id: number; /** * Tile object id */ gid: number; height: number; name: string; properties: {[key: string]: string}; rotation: number; type: string; visible: boolean; width: number; x: number; y: number; /** * Whether or not object is an ellipse */ ellipse: boolean; /** * Polygon points */ polygon: {x: number, y: number}[]; /** * Polyline points */ polyline: {x: number, y: number}[]; } class MySprite extends Sprite { } export default { preload: (loader: Phaser.Loader.LoaderPlugin) => { loader.atlas('computer', 'http://maps.workadventure.localhost/computer/computer.png', 'http://maps.workadventure.localhost/computer/computer_atlas.json'); }, create: (scene: Scene) => { }, factory: (scene: Scene, object: ITiledMapObject) => { // Idée: ESSAYER WebPack? https://paultavares.wordpress.com/2018/07/02/webpack-how-to-generate-an-es-module-bundle/ let foo = new MySprite(scene, object.x, object.y, 'computer'); scene.add.existing(foo); //scene.add.sprite(object.x, object.y, 'computer'); } };