import type { BodyResourceDescriptionInterface } from "../Entity/PlayerTextures";
import { emoteEventStream } from "../../Connexion/EmoteEventStream";
import type { GameScene } from "./GameScene";
import type { RadialMenuItem } from "../Components/RadialMenu";
import LoaderPlugin = Phaser.Loader.LoaderPlugin;
import type { Subscription } from "rxjs";
interface RegisteredEmote extends BodyResourceDescriptionInterface {
name: string;
img: string;
}
export const emotes: { [key: string]: RegisteredEmote } = {
"emote-heart": { name: "emote-heart", img: "resources/emotes/heart-emote.png" },
"emote-clap": { name: "emote-clap", img: "resources/emotes/clap-emote.png" },
"emote-hand": { name: "emote-hand", img: "resources/emotes/hand-emote.png" },
"emote-thanks": { name: "emote-thanks", img: "resources/emotes/thanks-emote.png" },
"emote-thumb-up": { name: "emote-thumb-up", img: "resources/emotes/thumb-up-emote.png" },
"emote-thumb-down": { name: "emote-thumb-down", img: "resources/emotes/thumb-down-emote.png" },
};
export class EmoteManager {
private subscription: Subscription;
constructor(private scene: GameScene) {
this.subscription = emoteEventStream.stream.subscribe((event) => {
const actor = this.scene.MapPlayersByKey.get(event.userId);
if (actor) {
this.lazyLoadEmoteTexture(event.emoteName).then((emoteKey) => {
actor.playEmote(emoteKey);
});
createLoadingPromise(loadPlugin: LoaderPlugin, playerResourceDescriptor: BodyResourceDescriptionInterface) {
return new Promise<string>((res) => {
if (loadPlugin.textureManager.exists(playerResourceDescriptor.name)) {
return res(playerResourceDescriptor.name);
loadPlugin.image(playerResourceDescriptor.name, playerResourceDescriptor.img);
loadPlugin.once("filecomplete-image-" + playerResourceDescriptor.name, () =>
res(playerResourceDescriptor.name)
);
lazyLoadEmoteTexture(textureKey: string): Promise<string> {
const emoteDescriptor = emotes[textureKey];
if (emoteDescriptor === undefined) {
throw "Emote not found!";
const loadPromise = this.createLoadingPromise(this.scene.load, emoteDescriptor);
this.scene.load.start();
return loadPromise;
getMenuImages(): Promise<RadialMenuItem[]> {
const promises = [];
for (const key in emotes) {
const promise = this.lazyLoadEmoteTexture(key).then((textureKey) => {
return {
image: textureKey,
name: textureKey,
promises.push(promise);
return Promise.all(promises);
destroy() {
this.subscription.unsubscribe();