29 lines
1.2 KiB
Markdown
29 lines
1.2 KiB
Markdown
|
# Test scenarios
|
|||
|
|
|||
|
We should run these tests scenarios **manually** before deploying to production.
|
|||
|
|
|||
|
|
|||
|
## Test network error
|
|||
|
|
|||
|
Action | Expected result | Success
|
|||
|
-------|-----------------|----------------
|
|||
|
Connect to a WorkAdventure map on one tab (player 1) | |
|
|||
|
Move to some place (player 1) | |
|
|||
|
Connect to a WorkAdventure map on another tab (player 2) | |
|
|||
|
Do not move player 2 | |
|
|||
|
Cut your network connection (shut down wifi or disconnect cable) | The "Reconnection" page should appear (on both tabs) | [ ]
|
|||
|
Resume your network connection | The game should resume (on both tabs), and your players should be where you left them (on bath tabs) | [ ]
|
|||
|
Move players | You should see players moving on both tabs | [ ]
|
|||
|
|
|||
|
## Test suspend/resume
|
|||
|
|
|||
|
Action | Expected result | Success
|
|||
|
-------|-----------------|----------------
|
|||
|
Connect to a WorkAdventure map on one tab (player 1) | |
|
|||
|
Move to some place (player 1) | |
|
|||
|
Connect to a WorkAdventure map on another tab (player 2) | |
|
|||
|
Do not move player 2 | |
|
|||
|
Put your laptop in suspend mode | |
|
|||
|
Resume your laptop | The game should resume (on both tabs), and your players should be where you left them (on bath tabs) | [ ]
|
|||
|
Move players | You should see players moving on both tabs | [ ]
|