workadventure/front/src/Phaser/Entity/RemotePlayer.ts

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import { requestVisitCardsStore } from "../../Stores/GameStore";
import { ActionsMenuData, actionsMenuStore } from '../../Stores/ActionsMenuStore';
import { Character } from "../Entity/Character";
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import type { GameScene } from "../Game/GameScene";
import type { PointInterface } from "../../Connexion/ConnexionModels";
import type { PlayerAnimationDirections } from "../Player/Animation";
import type { Unsubscriber } from 'svelte/store';
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/**
* Class representing the sprite of a remote player (a player that plays on another computer)
*/
export class RemotePlayer extends Character {
userId: number;
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private visitCardUrl: string | null;
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private isActionsMenuInitialized: boolean = false;
private actionsMenuStoreUnsubscriber: Unsubscriber;
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constructor(
userId: number,
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Scene: GameScene,
x: number,
y: number,
name: string,
texturesPromise: Promise<string[]>,
direction: PlayerAnimationDirections,
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moving: boolean,
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visitCardUrl: string | null,
companion: string | null,
companionTexturePromise?: Promise<string>
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) {
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super(
Scene,
x,
y,
texturesPromise,
name,
direction,
moving,
1,
!!visitCardUrl,
companion,
companionTexturePromise
);
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//set data
this.userId = userId;
this.visitCardUrl = visitCardUrl;
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this.actionsMenuStoreUnsubscriber = actionsMenuStore.subscribe((value: ActionsMenuData | undefined) => {
this.isActionsMenuInitialized = value ? true : false;
});
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this.on(Phaser.Input.Events.POINTER_DOWN, (event: Phaser.Input.Pointer) => {
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if (event.downElement.nodeName === "CANVAS") {
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if (this.isActionsMenuInitialized) {
actionsMenuStore.clear();
return;
}
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actionsMenuStore.initialize(this.playerName);
for (const action of this.getActionsMenuActions()) {
actionsMenuStore.addAction(action.actionName, action.callback);
}
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}
});
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}
public updatePosition(position: PointInterface): void {
this.playAnimation(position.direction as PlayerAnimationDirections, position.moving);
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this.setX(position.x);
this.setY(position.y);
this.setDepth(position.y); //this is to make sure the perspective (player models closer the bottom of the screen will appear in front of models nearer the top of the screen).
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if (this.companion) {
this.companion.setTarget(position.x, position.y, position.direction as PlayerAnimationDirections);
}
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}
public destroy(): void {
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this.actionsMenuStoreUnsubscriber();
actionsMenuStore.clear();
super.destroy();
}
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private getActionsMenuActions(): { actionName: string, callback: Function }[] {
return [
{
actionName: "Visiting Card",
callback: () => {
requestVisitCardsStore.set(this.visitCardUrl);
actionsMenuStore.clear();
}
},
{
actionName: "Log Hello",
callback: () => {
console.log('HELLO');
}
},
{
actionName: "Log Goodbye",
callback: () => {
console.log('GOODBYE');
}
},
{
actionName: "Clear Goodbye Action",
callback: () => {
actionsMenuStore.removeAction("Log Goodbye");
}
},
];
}
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}