workadventure/front/src/Phaser/Entity/RemotePlayer.ts

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import {GameScene} from "../Game/GameScene";
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import {PointInterface} from "../../Connexion/ConnexionModels";
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import {Character} from "../Entity/Character";
import {PlayerAnimationDirections} from "../Player/Animation";
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/**
* Class representing the sprite of a remote player (a player that plays on another computer)
*/
export class RemotePlayer extends Character {
userId: number;
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constructor(
userId: number,
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Scene: GameScene,
x: number,
y: number,
name: string,
texturesPromise: Promise<string[]>,
direction: PlayerAnimationDirections,
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moving: boolean
) {
super(Scene, x, y, texturesPromise, name, direction, moving, 1);
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//set data
this.userId = userId;
}
updatePosition(position: PointInterface): void {
this.playAnimation(position.direction as PlayerAnimationDirections, position.moving);
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this.setX(position.x);
this.setY(position.y);
this.setDepth(position.y); //this is to make sure the perspective (player models closer the bottom of the screen will appear in front of models nearer the top of the screen).
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if (this.companion) {
this.companion.setTarget(position.x, position.y, position.direction as PlayerAnimationDirections);
}
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}
}