workadventure/front/src/Phaser/Game/GameScene.ts

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import {MapManagerInterface, MapManager} from "./MapManager";
import {GameManagerInterface, StatusGameManagerEnum} from "./GameManager";
import {MessageUserPositionInterface} from "../../Connexion";
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export enum Textures {
Rock = 'rock',
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Player = 'playerModel',
Map = 'map',
Tiles = 'tiles'
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}
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export interface GameSceneInterface extends Phaser.Scene {
RoomId : string;
createCurrentPlayer(UserId : string) : void;
shareUserPosition(UsersPosition : Array<MessageUserPositionInterface>): void;
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}
export class GameScene extends Phaser.Scene implements GameSceneInterface{
private MapManager : MapManagerInterface;
GameManager : GameManagerInterface;
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RoomId : string;
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constructor(RoomId : string, GameManager : GameManagerInterface) {
super({
key: "GameScene"
});
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this.RoomId = RoomId;
this.GameManager = GameManager;
}
//hook preload scene
preload(): void {
this.load.image(Textures.Tiles, 'maps/tiles.png');
this.load.tilemapTiledJSON(Textures.Map, 'maps/map2.json');
this.load.image(Textures.Rock, 'resources/objects/rockSprite.png');
this.load.spritesheet(Textures.Player,
'resources/characters/pipoya/Male 01-1.png',
{ frameWidth: 32, frameHeight: 32 }
);
}
//hook initialisation
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init(){}
//hook create scene
create(): void {
//create map manager
this.MapManager = new MapManager(this);
//notify game manager can to create currentUser in map
this.GameManager.createCurrentPlayer();
}
/**
* Create current player
* @param UserId
*/
createCurrentPlayer(UserId : string): void {
this.MapManager.createCurrentPlayer(UserId)
}
//hook update
update(dt: number): void {
if(this.GameManager.status === StatusGameManagerEnum.IN_PROGRESS){
return;
}
this.MapManager.update();
}
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/**
* Share position in scene
* @param UsersPosition
*/
shareUserPosition(UsersPosition : Array<MessageUserPositionInterface>): void {
this.MapManager.updateOrCreateMapPlayer(UsersPosition);
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}
}