workadventure/front/src/Phaser/Components/RadialMenu.ts

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import Sprite = Phaser.GameObjects.Sprite;
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import { DEPTH_UI_INDEX } from "../Game/DepthIndexes";
import { waScaleManager } from "../Services/WaScaleManager";
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export interface RadialMenuItem {
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image: string;
name: string;
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}
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export const RadialMenuClickEvent = "radialClick";
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export class RadialMenu extends Phaser.GameObjects.Container {
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private resizeCallback: OmitThisParameter<() => void>;
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constructor(scene: Phaser.Scene, x: number, y: number, private items: RadialMenuItem[]) {
super(scene, x, y);
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this.setDepth(DEPTH_UI_INDEX);
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this.scene.add.existing(this);
this.initItems();
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this.resize();
this.resizeCallback = this.resize.bind(this);
this.scene.scale.on(Phaser.Scale.Events.RESIZE, this.resizeCallback);
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}
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private initItems() {
const itemsNumber = this.items.length;
const menuRadius = 70 + (waScaleManager.uiScalingFactor - 1) * 20;
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this.items.forEach((item, index) => this.createRadialElement(item, index, itemsNumber, menuRadius));
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}
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private createRadialElement(item: RadialMenuItem, index: number, itemsNumber: number, menuRadius: number) {
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const image = new Sprite(this.scene, 0, menuRadius, item.image);
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this.add(image);
this.scene.sys.updateList.add(image);
const scalingFactor = waScaleManager.uiScalingFactor * 0.075;
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image.setScale(scalingFactor);
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image.setInteractive({
useHandCursor: true,
});
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image.on("pointerdown", () => this.emit(RadialMenuClickEvent, item));
image.on("pointerover", () => {
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this.scene.tweens.add({
targets: image,
props: {
scale: 2 * scalingFactor,
},
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duration: 500,
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ease: "Power3",
});
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});
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image.on("pointerout", () => {
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this.scene.tweens.add({
targets: image,
props: {
scale: scalingFactor,
},
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duration: 500,
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ease: "Power3",
});
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});
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const angle = (2 * Math.PI * index) / itemsNumber;
Phaser.Actions.RotateAroundDistance([image], { x: 0, y: 0 }, angle, menuRadius);
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}
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private resize() {
this.setScale(waScaleManager.uiScalingFactor);
}
public destroy() {
this.scene.scale.removeListener(Phaser.Scale.Events.RESIZE, this.resizeCallback);
super.destroy();
}
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}