workadventure/tests/tests/variables.ts
David Négrier fcf0888864 Adding a reconnect feature in case first Pusher request fails
Now, if the first pusher request fails, a waiting message will be displayed and the application will reconnect when the pusher comes back alive or the network connection is established again.
2021-12-01 14:14:02 +01:00

81 lines
2.8 KiB
TypeScript

import {assertLogMessage} from "./utils/log";
const fs = require('fs');
const Docker = require('dockerode');
import { Selector } from 'testcafe';
import {userAlice} from "./utils/roles";
import {findContainer, rebootBack, rebootPusher, rebootRedis, startContainer, stopContainer} from "./utils/containers";
// Note: we are also testing that passing a random query parameter does not cause any issue.
fixture `Variables`
.page `http://play.workadventure.localhost/_/global/maps.workadventure.localhost/tests/Variables/shared_variables.json?somerandomparam=1`;
test("Test that variables storage works", async (t: TestController) => {
const variableInput = Selector('#textField');
await Promise.all([
rebootBack(),
rebootRedis(),
rebootPusher(),
]);
await t.useRole(userAlice)
.switchToIframe("#cowebsite-buffer iframe")
.debug()
.expect(variableInput.value).eql('default value')
.typeText(variableInput, 'new value')
.switchToPreviousWindow()
// reload
/*.navigateTo('http://play.workadventure.localhost/_/global/maps.workadventure.localhost/tests/Variables/shared_variables.json')
.switchToIframe("#cowebsite-buffer iframe")
.expect(variableInput.value).eql('new value')*/
/*
const backContainer = await findContainer('back');
await stopContainer(backContainer);
await startContainer(backContainer);
*/
t.ctx.passed = true;
}).after(async t => {
if (!t.ctx.passed) {
console.log("Test failed. Browser logs:")
console.log(await t.getBrowserConsoleMessages());
}
});
test("Test that variables cache in the back don't prevent setting a variable in case the map changes", async (t: TestController) => {
// Let's start by visiting a map that DOES not have the variable.
fs.copyFileSync('../maps/tests/Variables/Cache/variables_cache_1.json', '../maps/tests/Variables/Cache/variables_tmp.json');
await t.useRole(userAlice);
//.takeScreenshot('before_switch.png');
// Let's REPLACE the map by a map that has a new variable
// At this point, the back server contains a cache of the old map (with no variables)
fs.copyFileSync('../maps/tests/Variables/Cache/variables_cache_2.json', '../maps/tests/Variables/Cache/variables_tmp.json');
await t.openWindow('http://play.workadventure.localhost/_/global/maps.workadventure.localhost/tests/Variables/Cache/variables_tmp.json')
.resizeWindow(960, 800)
.useRole(userAlice);
//.takeScreenshot('after_switch.png');
// Let's check we successfully manage to save the variable value.
await assertLogMessage(t, 'SUCCESS!');
t.ctx.passed = true;
}).after(async t => {
if (!t.ctx.passed) {
console.log("Test failed. Browser logs:")
console.log(await t.getBrowserConsoleMessages());
}
});