workadventure/front/src/Phaser/Game/SharedVariablesManager.ts
David Négrier fb69476b97
Merge pull request #1698 from thecodingmachine/ts-proto
Migrating front protobuf encode/decode to ts-proto lib
2022-01-03 18:07:19 +01:00

176 lines
6.4 KiB
TypeScript

import type { RoomConnection } from "../../Connexion/RoomConnection";
import { iframeListener } from "../../Api/IframeListener";
import type { GameMap } from "./GameMap";
import type { ITiledMapLayer, ITiledMapObject } from "../Map/ITiledMap";
import { GameMapProperties } from "./GameMapProperties";
import type { SetVariableEvent } from "../../Api/Events/SetVariableEvent";
interface Variable {
defaultValue: unknown;
readableBy?: string;
writableBy?: string;
}
/**
* Stores variables and provides a bridge between scripts and the pusher server.
*/
export class SharedVariablesManager {
private _variables = new Map<string, unknown>();
private variableObjects: Map<string, Variable>;
constructor(
private roomConnection: RoomConnection,
private gameMap: GameMap,
serverVariables: Map<string, unknown>
) {
// We initialize the list of variable object at room start. The objects cannot be edited later
// (otherwise, this would cause a security issue if the scripting API can edit this list of objects)
this.variableObjects = SharedVariablesManager.findVariablesInMap(gameMap);
// Let's initialize default values
for (const [name, variableObject] of this.variableObjects.entries()) {
if (variableObject.readableBy && !this.roomConnection.hasTag(variableObject.readableBy)) {
// Do not initialize default value for variables that are not readable
continue;
}
this._variables.set(name, variableObject.defaultValue);
}
// Override default values with the variables from the server:
for (const [name, value] of serverVariables) {
this._variables.set(name, value);
}
roomConnection.variableMessageStream.subscribe(({ name, value }) => {
this._variables.set(name, value);
// On server change, let's notify the iframes
iframeListener.setVariable({
key: name,
value: value,
target: "global",
});
});
}
public setVariable(event: SetVariableEvent, source: MessageEventSource | null): void {
const key = event.key;
const object = this.variableObjects.get(key);
if (object === undefined) {
const errMsg =
'A script is trying to modify variable "' +
key +
'" but this variable is not defined in the map.' +
'There should be an object in the map whose name is "' +
key +
'" and whose type is "variable"';
console.error(errMsg);
throw new Error(errMsg);
}
if (object.writableBy && !this.roomConnection.hasTag(object.writableBy)) {
const errMsg =
'A script is trying to modify variable "' +
key +
'" but this variable is only writable for users with tag "' +
object.writableBy +
'".';
console.error(errMsg);
throw new Error(errMsg);
}
// Let's stop any propagation of the value we set is the same as the existing value.
if (JSON.stringify(event.value) === JSON.stringify(this._variables.get(key))) {
return;
}
this._variables.set(key, event.value);
// Dispatch to the room connection.
this.roomConnection.emitSetVariableEvent(key, event.value);
// Dispatch to other iframes
iframeListener.dispatchVariableToOtherIframes(key, event.value, source);
}
private static findVariablesInMap(gameMap: GameMap): Map<string, Variable> {
const objects = new Map<string, Variable>();
for (const layer of gameMap.getMap().layers) {
this.recursiveFindVariablesInLayer(layer, objects);
}
return objects;
}
private static recursiveFindVariablesInLayer(layer: ITiledMapLayer, objects: Map<string, Variable>): void {
if (layer.type === "objectgroup") {
for (const object of layer.objects) {
if (object.type === "variable") {
if (object.template) {
console.warn(
'Warning, a variable object is using a Tiled "template". WorkAdventure does not support objects generated from Tiled templates.'
);
continue;
}
// We store a copy of the object (to make it immutable)
objects.set(object.name, this.iTiledObjectToVariable(object));
}
}
} else if (layer.type === "group") {
for (const innerLayer of layer.layers) {
this.recursiveFindVariablesInLayer(innerLayer, objects);
}
}
}
private static iTiledObjectToVariable(object: ITiledMapObject): Variable {
const variable: Variable = {
defaultValue: undefined,
};
if (object.properties) {
for (const property of object.properties) {
const value = property.value;
switch (property.name) {
case GameMapProperties.DEFAULT:
variable.defaultValue = value;
break;
case GameMapProperties.WRITABLE_BY:
if (typeof value !== "string") {
throw new Error(
'The writableBy property of variable "' + object.name + '" must be a string'
);
}
if (value) {
variable.writableBy = value;
}
break;
case GameMapProperties.READABLE_BY:
if (typeof value !== "string") {
throw new Error(
'The readableBy property of variable "' + object.name + '" must be a string'
);
}
if (value) {
variable.readableBy = value;
}
break;
}
}
}
return variable;
}
public close(): void {
iframeListener.unregisterAnswerer("setVariable");
}
get variables(): Map<string, unknown> {
return this._variables;
}
}