workadventure/front/src/Phaser/Login/SelectCompanionScene.ts
2021-04-06 18:54:45 +02:00

249 lines
9 KiB
TypeScript

import Image = Phaser.GameObjects.Image;
import Rectangle = Phaser.GameObjects.Rectangle;
import { addLoader } from "../Components/Loader";
import { gameManager} from "../Game/GameManager";
import { ResizableScene } from "./ResizableScene";
import { TextField } from "../Components/TextField";
import { EnableCameraSceneName } from "./EnableCameraScene";
import { localUserStore } from "../../Connexion/LocalUserStore";
import { CompanionResourceDescriptionInterface } from "../Companion/CompanionTextures";
import { getAllCompanionResources } from "../Companion/CompanionTexturesLoadingManager";
export const SelectCompanionSceneName = "SelectCompanionScene";
enum LoginTextures {
playButton = "play_button",
icon = "icon",
mainFont = "main_font"
}
export class SelectCompanionScene extends ResizableScene {
private logo!: Image;
private textField!: TextField;
private pressReturnField!: TextField;
private readonly nbCharactersPerRow = 7;
private selectedRectangle!: Rectangle;
private selectedRectangleXPos = 0;
private selectedRectangleYPos = 0;
private selectedCompanion!: Phaser.Physics.Arcade.Sprite;
private companions: Array<Phaser.Physics.Arcade.Sprite> = new Array<Phaser.Physics.Arcade.Sprite>();
private companionModels: Array<CompanionResourceDescriptionInterface|null> = [null];
constructor() {
super({
key: SelectCompanionSceneName
});
}
preload() {
addLoader(this);
getAllCompanionResources(this.load).forEach(model => {
this.companionModels.push(model);
});
this.load.image(LoginTextures.icon, "resources/logos/tcm_full.png");
this.load.image(LoginTextures.playButton, "resources/objects/play_button.png");
// Note: arcade.png from the Phaser 3 examples at: https://github.com/photonstorm/phaser3-examples/tree/master/public/assets/fonts/bitmap
this.load.bitmapFont(LoginTextures.mainFont, 'resources/fonts/arcade.png', 'resources/fonts/arcade.xml');
addLoader(this);
}
create() {
this.textField = new TextField(this, this.game.renderer.width / 2, 50, 'Select your companion');
this.pressReturnField = new TextField(
this,
this.game.renderer.width / 2,
90 + 32 * Math.ceil(this.companionModels.length / this.nbCharactersPerRow),
'Press enter to start'
);
const rectangleXStart = this.game.renderer.width / 2 - (this.nbCharactersPerRow / 2) * 32 + 16;
this.selectedRectangle = this.add.rectangle(rectangleXStart, 90, 32, 32).setStrokeStyle(2, 0xFFFFFF);
this.logo = new Image(this, this.game.renderer.width - 30, this.game.renderer.height - 20, LoginTextures.icon);
this.add.existing(this.logo);
// input events
this.input.keyboard.on('keyup-ENTER', () => {
return this.nextScene();
});
this.input.keyboard.on('keydown-RIGHT', () => {
if(this.selectedRectangleYPos * this.nbCharactersPerRow + (this.selectedRectangleXPos + 2))
if (
this.selectedRectangleXPos < this.nbCharactersPerRow - 1
&& ((this.selectedRectangleYPos * this.nbCharactersPerRow) + (this.selectedRectangleXPos + 1) + 1) <= this.companionModels.length
) {
this.selectedRectangleXPos++;
}
this.updateSelectedCompanion();
});
this.input.keyboard.on('keydown-LEFT', () => {
if (
this.selectedRectangleXPos > 0
&& ((this.selectedRectangleYPos * this.nbCharactersPerRow) + (this.selectedRectangleXPos - 1) + 1) <= this.companionModels.length
) {
this.selectedRectangleXPos--;
}
this.updateSelectedCompanion();
});
this.input.keyboard.on('keydown-DOWN', () => {
if (
this.selectedRectangleYPos + 1 < Math.ceil(this.companionModels.length / this.nbCharactersPerRow)
&& (
(((this.selectedRectangleYPos + 1) * this.nbCharactersPerRow) + this.selectedRectangleXPos + 1) <= this.companionModels.length // check if companion isn't empty
|| (this.selectedRectangleYPos + 1) === Math.ceil(this.companionModels.length / this.nbCharactersPerRow) // check if is custom rectangle
)
) {
this.selectedRectangleYPos++;
}
this.updateSelectedCompanion();
});
this.input.keyboard.on('keydown-UP', () => {
if (
this.selectedRectangleYPos > 0
&& (((this.selectedRectangleYPos - 1) * this.nbCharactersPerRow) + this.selectedRectangleXPos + 1) <= this.companionModels.length
) {
this.selectedRectangleYPos--;
}
this.updateSelectedCompanion();
});
this.createCurrentCompanion();
const companionNumber = this.getCompanionIndex();
this.selectedRectangleXPos = companionNumber % this.nbCharactersPerRow;
this.selectedRectangleYPos = Math.floor(companionNumber / this.nbCharactersPerRow);
this.updateSelectedCompanion();
}
update(time: number, delta: number): void {
this.pressReturnField.setVisible(!!(Math.floor(time / 500) % 2));
}
private nextScene(): void {
// store companion
const companionNumber = this.selectedRectangleXPos + this.selectedRectangleYPos * this.nbCharactersPerRow;
const model = this.companionModels[companionNumber];
const companion = model === null ? null : model.name;
localUserStore.setCompanion(companion);
// next scene
this.scene.stop(SelectCompanionSceneName);
gameManager.setCompanion(companion);
gameManager.tryResumingGame(this, EnableCameraSceneName);
this.scene.remove(SelectCompanionSceneName);
}
private createCurrentCompanion(): void {
for (let i = 0; i < this.companionModels.length; i++) {
const companionResource = this.companionModels[i];
const col = i % this.nbCharactersPerRow;
const row = Math.floor(i / this.nbCharactersPerRow);
const [x, y] = this.getCharacterPosition(col, row);
let name = "null";
if (companionResource !== null) {
name = companionResource.name;
}
const companion = this.physics.add.sprite(x, y, name, 0);
companion.setBounce(0.2);
companion.setCollideWorldBounds(true);
if (companionResource !== null) {
this.anims.create({
key: name,
frames: this.anims.generateFrameNumbers(name, {start: 0, end: 2,}),
frameRate: 10,
repeat: -1
});
}
companion.setInteractive().on("pointerdown", () => {
this.selectedRectangleXPos = col;
this.selectedRectangleYPos = row;
this.updateSelectedCompanion();
});
this.companions.push(companion);
}
this.selectedCompanion = this.companions[0];
}
private getCharacterPosition(x: number, y: number): [number, number] {
return [
this.game.renderer.width / 2 + 16 + (x - this.nbCharactersPerRow / 2) * 32,
y * 32 + 90
];
}
private updateSelectedCompanion(): void {
this.selectedCompanion?.anims.pause();
const [x, y] = this.getCharacterPosition(this.selectedRectangleXPos, this.selectedRectangleYPos);
this.selectedRectangle.setVisible(true);
this.selectedRectangle.setX(x);
this.selectedRectangle.setY(y);
this.selectedRectangle.setSize(32, 32);
const companionNumber = this.selectedRectangleXPos + this.selectedRectangleYPos * this.nbCharactersPerRow;
const model = this.companionModels[companionNumber];
const companion = this.companions[companionNumber];
if (model !== null) {
companion.play(model.name);
}
this.selectedCompanion = companion;
}
public onResize(ev: UIEvent): void {
this.textField.x = this.game.renderer.width / 2;
this.pressReturnField.x = this.game.renderer.width / 2;
this.logo.x = this.game.renderer.width - 30;
this.logo.y = this.game.renderer.height - 20;
for (let i = 0; i <this.companionModels.length; i++) {
const companion = this.companions[i];
const col = i % this.nbCharactersPerRow;
const row = Math.floor(i / this.nbCharactersPerRow);
const [x, y] = this.getCharacterPosition(col, row);
companion.x = x;
companion.y = y;
}
this.updateSelectedCompanion();
}
private getCompanionIndex(): number {
const companion = localUserStore.getCompanion();
if (companion === null) {
return 0;
}
return this.companionModels.findIndex(model => model !== null && model.name === companion);
}
}