57 lines
1.4 KiB
TypeScript
57 lines
1.4 KiB
TypeScript
import {Textures} from "../Game/GameScene";
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import {PlayableCaracter} from "../Entity/PlayableCaracter";
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interface AnimationData {
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key: string;
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frameRate: number;
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//repeat: number;
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frameModel: string; //todo use an enum
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frameStart: number;
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frameEnd: number;
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}
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export enum PlayerAnimationNames {
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WalkDown = 'down',
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WalkLeft = 'left',
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WalkUp = 'up',
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WalkRight = 'right',
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None = 'none',
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}
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export const getPlayerAnimations = (): AnimationData[] => {
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return [{
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key: PlayerAnimationNames.WalkDown,
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frameModel: Textures.Player,
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frameStart: 0,
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frameEnd: 2,
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frameRate: 10,
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//repeat: -1
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}, {
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key: PlayerAnimationNames.WalkLeft,
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frameModel: Textures.Player,
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frameStart: 3,
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frameEnd: 5,
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frameRate: 10,
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//repeat: -1
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}, {
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key: PlayerAnimationNames.WalkRight,
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frameModel: Textures.Player,
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frameStart: 6,
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frameEnd: 8,
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frameRate: 10,
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//repeat: -1
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}, {
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key: PlayerAnimationNames.WalkUp,
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frameModel: Textures.Player,
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frameStart: 9,
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frameEnd: 11,
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frameRate: 10,
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//repeat: -1
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}];
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};
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export const playAnimation = (Player : PlayableCaracter, direction : string) => {
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//if (direction === 'none') return;
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//Player.play(direction, true);
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};
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