workadventure/front/src/Phaser/Player
David Négrier 46fcb86b28 Computing movement amount from framerate
Depending on the amount of power a computer has, the framerate will not be the same.
Hence, the amount of movement of a user should be constant on each frame.
If a frame was slow to print, the movement should be higher to keep a constant speed.

This PR takes the framerate into account when moving the players.
2020-04-18 17:16:39 +02:00
..
Animation.ts Merge branch 'interaction' into kharhamel-interaction 2020-04-13 13:42:21 +02:00
Player.ts Computing movement amount from framerate 2020-04-18 17:16:39 +02:00