c9fa9b9a92
The notion of public/private repositories (with /_/ and /@/ URLs) is specific to the SAAS version of WorkAdventure. It would be better to avoid leaking the organization/world/room structure of the private SAAS URLs inside the WorkAdventure Github project. Rather than sending http://admin_host/api/map?organizationSlug=...&worldSlug=...&roomSlug=...., we are now sending /api/map&playUri=... where playUri is the full URL of the current game. This allows the backend to act as a complete router. The front (and the pusher) will be able to completely ignore the specifics of URL building (with /@/ and /_/ URLs, etc...) Those details will live only in the admin server, which is way cleaner (and way more powerful).
80 lines
2.7 KiB
TypeScript
80 lines
2.7 KiB
TypeScript
import { HttpRequest, HttpResponse, TemplatedApp } from "uWebSockets.js";
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import { BaseController } from "./BaseController";
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import { parse } from "query-string";
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import { adminApi, MapDetailsData } from "../Services/AdminApi";
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import { ADMIN_API_URL } from "../Enum/EnvironmentVariable";
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import { GameRoomPolicyTypes } from "../Model/PusherRoom";
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export class MapController extends BaseController {
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constructor(private App: TemplatedApp) {
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super();
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this.App = App;
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this.getMapUrl();
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}
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// Returns a map mapping map name to file name of the map
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getMapUrl() {
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this.App.options("/map", (res: HttpResponse, req: HttpRequest) => {
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this.addCorsHeaders(res);
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res.end();
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});
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this.App.get("/map", (res: HttpResponse, req: HttpRequest) => {
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res.onAborted(() => {
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console.warn("/map request was aborted");
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});
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const query = parse(req.getQuery());
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if (typeof query.playUri !== "string") {
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console.error("Expected playUri parameter in /map endpoint");
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res.writeStatus("400 Bad request");
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this.addCorsHeaders(res);
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res.end("Expected playUri parameter");
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return;
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}
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// If no admin URL is set, let's react on '/_/[instance]/[map url]' URLs
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if (!ADMIN_API_URL) {
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const roomUrl = new URL(query.playUri);
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const match = /\/_\/[^/]+\/(.+)/.exec(roomUrl.pathname);
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if (!match) {
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res.writeStatus("404 Not Found");
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this.addCorsHeaders(res);
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res.end(JSON.stringify({}));
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return;
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}
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const mapUrl = roomUrl.protocol + "//" + match[1];
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res.writeStatus("200 OK");
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this.addCorsHeaders(res);
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res.end(
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JSON.stringify({
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mapUrl,
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policy_type: GameRoomPolicyTypes.ANONYMOUS_POLICY,
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roomSlug: "", // Deprecated
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tags: [],
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} as MapDetailsData)
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);
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return;
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}
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(async () => {
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try {
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const mapDetails = await adminApi.fetchMapDetails(query.playUri as string);
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res.writeStatus("200 OK");
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this.addCorsHeaders(res);
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res.end(JSON.stringify(mapDetails));
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} catch (e) {
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this.errorToResponse(e, res);
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}
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})();
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});
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}
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}
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