workadventure/front/src/Phaser/Login/LoginScene.ts
2020-06-04 18:56:59 +02:00

95 lines
3.5 KiB
TypeScript

import {gameManager} from "../Game/GameManager";
import {TextField} from "../Components/TextField";
import {TextInput} from "../Components/TextInput";
import {ClickButton} from "../Components/ClickButton";
import Image = Phaser.GameObjects.Image;
import Rectangle = Phaser.GameObjects.Rectangle;
import {PLAYER_RESOURCES} from "../Entity/Character";
import {cypressAsserter} from "../../Cypress/CypressAsserter";
import {SelectCharacterSceneInitDataInterface, SelectCharacterSceneName} from "./SelectCharacterScene";
//todo: put this constants in a dedicated file
export const LoginSceneName = "LoginScene";
enum LoginTextures {
icon = "icon",
mainFont = "main_font"
}
export class LoginScene extends Phaser.Scene {
private nameInput: TextInput|null = null;
private textField: TextField|null = null;
private infoTextField: TextField|null = null;
private pressReturnField: TextField|null = null;
private logo: Image|null = null;
private name: string = '';
constructor() {
super({
key: LoginSceneName
});
if (window.localStorage) {
this.name = window.localStorage.getItem('playerName') ?? '';
}
}
preload() {
cypressAsserter.preloadStarted();
//this.load.image(LoginTextures.playButton, "resources/objects/play_button.png");
this.load.image(LoginTextures.icon, "resources/logos/tcm_full.png");
// Note: arcade.png from the Phaser 3 examples at: https://github.com/photonstorm/phaser3-examples/tree/master/public/assets/fonts/bitmap
this.load.bitmapFont(LoginTextures.mainFont, 'resources/fonts/arcade.png', 'resources/fonts/arcade.xml');
cypressAsserter.preloadFinished();
//add player png
PLAYER_RESOURCES.forEach((playerResource: any) => {
this.load.spritesheet(
playerResource.name,
playerResource.img,
{frameWidth: 32, frameHeight: 32}
);
});
}
create() {
cypressAsserter.initStarted();
this.textField = new TextField(this, this.game.renderer.width / 2, 50, 'Enter your name:');
this.textField.setOrigin(0.5).setCenterAlign()
this.nameInput = new TextInput(this, this.game.renderer.width / 2 - 64, 70, 4, this.name,(text: string) => {
this.name = text;
if (window.localStorage) {
window.localStorage.setItem('playerName', text);
}
});
this.pressReturnField = new TextField(this, this.game.renderer.width / 2, 130, 'Press enter to start');
this.pressReturnField.setOrigin(0.5).setCenterAlign()
this.logo = new Image(this, this.game.renderer.width - 30, this.game.renderer.height - 20, LoginTextures.icon);
this.add.existing(this.logo);
let infoText = "Commands: \n - Arrows or Z,Q,S,D to move\n - SHIFT to run";
this.infoTextField = new TextField(this, 10, this.game.renderer.height - 35, infoText);
this.input.keyboard.on('keyup-ENTER', () => {
if (this.name === '') {
return
}
this.login(this.name);
});
cypressAsserter.initFinished();
}
update(time: number, delta: number): void {
if (this.name == '') {
this.pressReturnField?.setVisible(false);
} else {
this.pressReturnField?.setVisible(!!(Math.floor(time / 500) % 2));
}
}
private login(name: string): void {
this.scene.start(SelectCharacterSceneName, { name } as SelectCharacterSceneInitDataInterface);
}
}