aff4c8d145
Sometimes a following room fails to load (e.g., #582) and instead of fading to black (as no scene is active) when trying to enter that next room, the player will stay in the old room and an error is logged (as throwing one crashes the game). |
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Components | ||
Entity | ||
Game | ||
Items | ||
Login | ||
Map | ||
Menu | ||
Player | ||
Reconnecting | ||
Shaders | ||
UserInput |