workadventure/front/src/Phaser/Map/LayersFlattener.ts
GRL aa78bf44ef implementation of DataLayerEvent
update GetGameState to add nickname to the returned data
update GameMap to separate phaserLayer and mapLayer
2021-05-18 15:41:16 +02:00

21 lines
652 B
TypeScript

import type {ITiledMap, ITiledMapLayer} from "./ITiledMap";
/**
* Flatten the grouped layers
*/
export function flattenGroupLayersMap(map: ITiledMap) {
const flatLayers: ITiledMapLayer[] = [];
flattenGroupLayers(map.layers, '', flatLayers);
return flatLayers;
}
function flattenGroupLayers(layers : ITiledMapLayer[], prefix : string, flatLayers: ITiledMapLayer[]) {
for (const layer of layers) {
if (layer.type === 'group') {
flattenGroupLayers(layer.layers, prefix + layer.name + '/', flatLayers);
} else {
layer.name = prefix+layer.name
flatLayers.push(layer);
}
}
}