workadventure/tests/tests/test.ts
David Négrier a82f4e1813 Adding end-to-end tests
The first test is testing a tricky cache scenario with the back when testing variables.
The end-to-end package used is testcafe.
2021-11-23 15:43:34 +01:00

42 lines
1.9 KiB
TypeScript

const fs = require('fs')
fixture `Variables`
.page `http://play.workadventure.localhost/_/global/maps.workadventure.localhost/tests/Variables/Cache/variables_tmp.json`;
test("Test that variables cache in the back don't prevent setting a variable in case the map changes", async t => {
// Let's start by visiting a map that DOES not have the variable.
fs.copyFileSync('../maps/tests/Variables/Cache/variables_cache_1.json', '../maps/tests/Variables/Cache/variables_tmp.json');
await t
.typeText('input[name="loginSceneName"]', 'foo')
.click('button.loginSceneFormSubmit')
.click('button.selectCharacterButtonRight')
.click('button.selectCharacterButtonRight')
.click('button.selectCharacterSceneFormSubmit')
.click('button.letsgo');
//.takeScreenshot('before_switch.png');
// Let's REPLACE the map by a map that has a new variable
// At this point, the back server contains a cache of the old map (with no variables)
fs.copyFileSync('../maps/tests/Variables/Cache/variables_cache_2.json', '../maps/tests/Variables/Cache/variables_tmp.json');
await t.openWindow('http://play.workadventure.localhost/_/global/maps.workadventure.localhost/tests/Variables/Cache/variables_tmp.json');
await t.resizeWindow(960, 800);
await t
.typeText('input[name="loginSceneName"]', 'foo')
.click('button.loginSceneFormSubmit')
.click('button.selectCharacterButtonRight')
.click('button.selectCharacterButtonRight')
.click('button.selectCharacterSceneFormSubmit')
.click('button.letsgo');
//.takeScreenshot('after_switch.png');
const messages = await t.getBrowserConsoleMessages();
const logs = messages['log'];
const lastMessage = logs.pop();
// Let's check we successfully manage to save the variable value.
await t.expect(lastMessage).eql('SUCCESS!');
});