workadventure/pusher/src/Model/PusherRoom.ts
2021-07-06 15:30:49 +02:00

138 lines
5.2 KiB
TypeScript

import { ExSocketInterface } from "_Model/Websocket/ExSocketInterface";
import { PositionDispatcher } from "./PositionDispatcher";
import { ViewportInterface } from "_Model/Websocket/ViewportMessage";
import { extractDataFromPrivateRoomId, extractRoomSlugPublicRoomId, isRoomAnonymous } from "./RoomIdentifier";
import { arrayIntersect } from "../Services/ArrayHelper";
import {GroupDescriptor, UserDescriptor, ZoneEventListener} from "_Model/Zone";
import {apiClientRepository} from "../Services/ApiClientRepository";
import {
BatchToPusherMessage, BatchToPusherRoomMessage, EmoteEventMessage, GroupLeftZoneMessage,
GroupUpdateZoneMessage, RoomMessage, SubMessage,
UserJoinedZoneMessage, UserLeftZoneMessage, UserMovedMessage, VariableMessage,
ZoneMessage
} from "../Messages/generated/messages_pb";
import Debug from "debug";
import {ClientReadableStream} from "grpc";
const debug = Debug("room");
export enum GameRoomPolicyTypes {
ANONYMOUS_POLICY = 1,
MEMBERS_ONLY_POLICY,
USE_TAGS_POLICY,
}
export class PusherRoom {
private readonly positionNotifier: PositionDispatcher;
public readonly public: boolean;
public tags: string[];
public policyType: GameRoomPolicyTypes;
public readonly roomSlug: string;
public readonly worldSlug: string = "";
public readonly organizationSlug: string = "";
private versionNumber: number = 1;
private backConnection!: ClientReadableStream<BatchToPusherRoomMessage>;
private isClosing: boolean = false;
private listeners: Set<ExSocketInterface> = new Set<ExSocketInterface>();
constructor(public readonly roomId: string, private socketListener: ZoneEventListener, private onBackFailure: (e: Error | null, room: PusherRoom) => void) {
this.public = isRoomAnonymous(roomId);
this.tags = [];
this.policyType = GameRoomPolicyTypes.ANONYMOUS_POLICY;
if (this.public) {
this.roomSlug = extractRoomSlugPublicRoomId(this.roomId);
} else {
const { organizationSlug, worldSlug, roomSlug } = extractDataFromPrivateRoomId(this.roomId);
this.roomSlug = roomSlug;
this.organizationSlug = organizationSlug;
this.worldSlug = worldSlug;
}
// A zone is 10 sprites wide.
this.positionNotifier = new PositionDispatcher(this.roomId, 320, 320, this.socketListener);
}
public setViewport(socket: ExSocketInterface, viewport: ViewportInterface): void {
this.positionNotifier.setViewport(socket, viewport);
}
public join(socket: ExSocketInterface) {
this.listeners.add(socket);
}
public leave(socket: ExSocketInterface) {
this.positionNotifier.removeViewport(socket);
this.listeners.delete(socket);
}
public canAccess(userTags: string[]): boolean {
return arrayIntersect(userTags, this.tags);
}
public isEmpty(): boolean {
return this.positionNotifier.isEmpty();
}
public needsUpdate(versionNumber: number): boolean {
if (this.versionNumber < versionNumber) {
this.versionNumber = versionNumber;
return true;
} else {
return false;
}
}
/**
* Creates a connection to the back server to track global messages relative to this room (like variable changes).
*/
public async init(): Promise<void> {
debug("Opening connection to room %s on back server", this.roomId);
const apiClient = await apiClientRepository.getClient(this.roomId);
const roomMessage = new RoomMessage();
roomMessage.setRoomid(this.roomId);
this.backConnection = apiClient.listenRoom(roomMessage);
this.backConnection.on("data", (batch: BatchToPusherRoomMessage) => {
for (const message of batch.getPayloadList()) {
if (message.hasVariablemessage()) {
const variableMessage = message.getVariablemessage() as VariableMessage;
// We need to dispatch this variable to all the listeners
for (const listener of this.listeners) {
const subMessage = new SubMessage();
subMessage.setVariablemessage(variableMessage);
listener.emitInBatch(subMessage);
}
} else {
throw new Error("Unexpected message");
}
}
});
this.backConnection.on("error", (e) => {
if (!this.isClosing) {
debug("Error on back connection");
this.close();
this.onBackFailure(e, this);
}
});
this.backConnection.on("close", () => {
if (!this.isClosing) {
debug("Close on back connection");
this.close();
this.onBackFailure(null, this);
}
});
}
public close(): void {
debug("Closing connection to room %s on back server", this.roomId);
this.isClosing = true;
this.backConnection.cancel();
// Let's close all connections linked to that room
for (const listener of this.listeners) {
listener.close();
}
}
}